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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 

Bigger Guest Map?
Keep the same 0%  0%  [ 0 ]
128 64 128 (twice lengh and width) 17%  17%  [ 1 ]
64 128 64 (twice hieght) 0%  0%  [ 0 ]
256 64 256 (four times lenth and width, to be split into 'islands') 83%  83%  [ 5 ]
Total votes : 6
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 Post subject: Guest Map
PostPosted: Mon 20 Dec, 2010 - 9:35 pm 
Architect

Joined: Wed 15 Dec, 2010 - 1:11 pm
Posts: 14
Could you possibly either create a guest2 world, make guest bigger or make it deeper and split it in half so there's more room to build? As of right now I think it's a little too small. :S


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 Post subject: Re: Guest Map
PostPosted: Mon 20 Dec, 2010 - 10:05 pm 
Admin
User avatar

Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Guest is currently 64 64 64 in size. This can be increased, of course, however lets throw it to a vote. Try to get all the members to register here and we'll tally it up.

I'll add a vote to your post.


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 Post subject: Re: Guest Map
PostPosted: Mon 20 Dec, 2010 - 11:01 pm 
Architect

Joined: Wed 15 Dec, 2010 - 1:11 pm
Posts: 14
Sweet man thanks.

I think the "islands" one would be best. :)


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 Post subject: Re: Guest Map
PostPosted: Mon 20 Dec, 2010 - 11:56 pm 
Builder

Joined: Wed 15 Dec, 2010 - 1:12 pm
Posts: 5
I beliee the islands would be great. I have always thought about having a bigger guest map because it gets crowded too fast. Everyone needs to remember that we have had the map this way and it has been fine, so why change it? i dont know but i voted for the islands and it looks like that will win. :D :) ;) :( :o :shock: :? 8-) :lol: :x :arrow: :?: :!: :roll: :twisted: :evil: :cry: :oops: :P :| :mrgreen: :geek: :ugeek:


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 Post subject: Re: Guest Map
PostPosted: Tue 21 Dec, 2010 - 1:39 pm 
Architect

Joined: Wed 15 Dec, 2010 - 1:11 pm
Posts: 14
Why change it? Possibility of less griefing, more people can build, more builds to explore etc... Etc... Making it bigger would only be a good thing.


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 Post subject: Re: Guest Map
PostPosted: Tue 21 Dec, 2010 - 3:12 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Only downside is there'll be a much much bigger place to grief now, and for ops to manage guest, you'd need like three or more ops just to look after the place.


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 Post subject: Re: Guest Map
PostPosted: Tue 21 Dec, 2010 - 3:31 pm 
Architect

Joined: Wed 15 Dec, 2010 - 1:11 pm
Posts: 14
Maybe...


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 Post subject: Re: Guest Map
PostPosted: Tue 21 Dec, 2010 - 3:31 pm 
Architect

Joined: Wed 15 Dec, 2010 - 1:11 pm
Posts: 14
I would also suggest a trial run? Just to test it out.


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 Post subject: Re: Guest Map
PostPosted: Tue 21 Dec, 2010 - 3:38 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Get others to come here and see what they think, But i'll set up the map now.


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 Post subject: Re: Guest Map
PostPosted: Fri 24 Dec, 2010 - 7:15 pm 
Builder

Joined: Thu 16 Dec, 2010 - 8:49 pm
Posts: 46
Location: Qatar
I'd like to say; if that OP happened to be me, you'd only need me, cuz I'm a beast. ;D

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 Post subject: Re: Guest Map
PostPosted: Thu 13 Jan, 2011 - 5:42 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Guest map has changed to the 'islands' one. Topic Closed. :D


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