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 Post subject: Legal mods
PostPosted: Tue 03 Jul, 2012 - 10:10 pm 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Does anyone know any good mods that are legal
in hawkserv
Please reply and as i always say have a nice day :D

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 Post subject: Re: Legal mods
PostPosted: Wed 04 Jul, 2012 - 12:22 am 
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
I personally like the use of Zombe's Safe, and Fly mods. I do use others of theirs, but only to find other people using them. o.o

We allow most modifications to the client of Minecraft, as long as it doesn't give you a massive unfair advantage (Ore finder mods, ore finder texture packs, see through walls, noclip, etc). Most single player mods will not work in Multiplayer, like the Too Many Items mod, because the server overrides your permissions.

If anyone else has other mods to suggest, go right ahead. :3


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 Post subject: Re: Legal mods
PostPosted: Wed 04 Jul, 2012 - 1:01 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
i use a macro mod that makes it so you can bind commands to different keys which is really useful especially for being all adminy because who knows when crafty might need to be smote. As a guest or member it would be useful for you because you can bind things like: /home, /tpa, /spawn, ect.

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 Post subject: Re: Legal mods
PostPosted: Wed 04 Jul, 2012 - 2:14 am 
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Joined: Mon 18 Jul, 2011 - 12:47 pm
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Location: Hamilton, Ontario, Canada
Pssst Bel, it's not smitten, it's smote. Being smitten is you being in puppy love. Being smote is being struck down by the heavens.

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 Post subject: Re: Legal mods
PostPosted: Wed 04 Jul, 2012 - 2:50 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
o_O i think i'ma fix that

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 Post subject: Re: Legal mods
PostPosted: Wed 04 Jul, 2012 - 5:23 pm 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Thanks and have a nice day

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 Post subject: Re: Legal mods
PostPosted: Sun 15 Jul, 2012 - 1:40 am 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Hey belgeran can you provide a download link of that macro mod

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 Post subject: Re: Legal mods
PostPosted: Sun 15 Jul, 2012 - 1:50 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
http://www.minecraftforum.net/topic/467 ... d-for-125/

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 Post subject: Re: Legal mods
PostPosted: Sun 15 Jul, 2012 - 2:17 am 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Thanks...

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 Post subject: Re: Legal mods
PostPosted: Sun 15 Jul, 2012 - 6:21 am 
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Joined: Mon 05 Mar, 2012 - 3:34 am
Posts: 286
Location: Beaverton, OR
Don't forget about Optifine, HD Skin mod, and capes mod

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 Post subject: Re: Legal mods
PostPosted: Thu 19 Jul, 2012 - 8:32 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
Lol I can't stand playing with mods apart from TMI. It's probably the only mod I like, infact, it's probably the only mod I have ever used for a game hahaha


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 Post subject: Re: Legal mods
PostPosted: Thu 19 Jul, 2012 - 1:48 pm 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Hey Walrus I found that the capes mod is not compatible with zombe mod die to the fact that they both use a class called yw(you need to chose one yw)

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 Post subject: Re: Legal mods
PostPosted: Thu 19 Jul, 2012 - 4:47 pm 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
there's a patch for it that they released that makes it so you can

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 Post subject: Re: Legal mods
PostPosted: Fri 20 Jul, 2012 - 11:24 pm 
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How may one apply this patch

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 1:26 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
http://www.hdminecraftskins.com/e107/do ... php?list.3

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 1:35 am 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
So which of the links on the site should i click

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 2:46 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
the one that says zombes

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 1:50 pm 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Two of these say zombe

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 2:27 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
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Try them both


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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 2:50 pm 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
k

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 Post subject: Re: Legal mods
PostPosted: Sat 21 Jul, 2012 - 5:28 pm 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
you don't want the forge one

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 Post subject: Re: Legal mods
PostPosted: Wed 08 Aug, 2012 - 11:09 pm 
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Joined: Thu 02 Aug, 2012 - 1:07 am
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Location: Boston Ma, USA
I personally like the shape shifter mod, it allows you to turn into any animal with each one having a special ability like flying or swimming.

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 Post subject: Re: Legal mods
PostPosted: Sun 12 Aug, 2012 - 10:44 pm 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Yeah the shape shifter mod made me lose all my stuff. i changed to a ghast and when i landed i died of fall damage and respawned in the void to find my stuff was gone. finnaly to get out of the void i teleported then disconnected and was out of the void losing my stuff

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 Post subject: Re: Legal mods
PostPosted: Mon 13 Aug, 2012 - 12:58 am 
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Oh, ya, that only happens with ghast, i don't know why. Just change into a new character, disconnect, and go back to place of death. Your stuff will still be there. Or, to save time, when you land, just change characters.

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 Post subject: Re: Legal mods
PostPosted: Mon 13 Aug, 2012 - 1:24 pm 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
I'm not sure that its worth having it over zombe. I just dont want to risk it :?

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