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 Post subject: Deaf's Build Gallery
PostPosted: Wed 12 Oct, 2011 - 9:53 pm 
Engineer
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Joined: Thu 08 Sep, 2011 - 11:06 pm
Posts: 93
I'm going to use this space to record and show off the various builds I've made and will make in the future.


Mansion:
http://i52.tinypic.com/2r55awi.png

Blurb: I hate hearing about "Houses" and "mansion", so I built one that isn't just cuboids, so that I could feel better about them


Puzzle:
http://tinypic.com/r/imoz8o/7

Blurb: Waffle1242 was helping me think up new puzzles, his optimism and suggestion of a door/switch puzzle caused me to design and impliment this build. It has 4 doors and 8 switchs.


Gravity:
http://i55.tinypic.com/e0gxvs.png

Blurb: I was curious about building houses that don't agree with gravity, so I build a giant circle plot and added a house, sideways apartments, and an upsidedown church, and a thingy.

Optraining course:
http://tinypic.com/r/kls76/7

Blurb: This was a course to train operators on my previous server. Too many operators were being promoted who didn't have sufficent knowledge of blocks, and didn't know how to fix a map once they flooded it.

Starship Orion:
http://tinypic.com/r/35k5r8h/7

Blurb: Another build from my previous server. It has ~6 decks and requires a 256 long map.


Last edited by Deaf_Justice on Thu 13 Oct, 2011 - 2:48 am, edited 4 times in total.

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 Post subject: Re: Deaf's Build Gallery
PostPosted: Wed 12 Oct, 2011 - 9:55 pm 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Why thank you! You didnt have to build me a House! I just wanted a Flat!

Great Job with it anyways ;)


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 Post subject: Re: Deaf's Build Gallery
PostPosted: Wed 12 Oct, 2011 - 10:59 pm 
Builder

Joined: Sun 31 Jul, 2011 - 4:48 am
Posts: 317
Internet Explorer eww...

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 Post subject: Re: Deaf's Build Gallery
PostPosted: Wed 12 Oct, 2011 - 11:39 pm 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
^^ Agreed, all about Firefawx! :)

====================================
Me on the 3rd Pic :D (Well, my name)


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 Post subject: Re: Deaf's Build Gallery
PostPosted: Thu 13 Oct, 2011 - 12:22 am 
Super Operator
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Joined: Thu 21 Jul, 2011 - 5:36 pm
Posts: 540
Location: Boston, Massachusetts, U.S.A
Google Chrome...

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 Post subject: Re: Deaf's Build Gallery
PostPosted: Thu 13 Oct, 2011 - 1:20 am 
Engineer
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Joined: Thu 08 Sep, 2011 - 11:06 pm
Posts: 93
lol! Don't Judge my Browser! It works fine for me and until I experience problems with it I'm not going to bother switching!


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 Post subject: Re: Deaf's Build Gallery
PostPosted: Thu 13 Oct, 2011 - 11:34 pm 
Agent
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Joined: Tue 07 Jun, 2011 - 3:20 am
Posts: 250
Location: Waupaca, WI
Im with you, Deaf. :)

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 Post subject: Re: Deaf's Build Gallery
PostPosted: Fri 14 Oct, 2011 - 3:49 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
use imgur.com it doesn't require people to click on links which for me almost never seem to load any pictures but the ads

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 Post subject: Re: Deaf's Build Gallery
PostPosted: Fri 14 Oct, 2011 - 6:11 am 
Engineer
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Joined: Thu 08 Sep, 2011 - 11:06 pm
Posts: 93
I could host mine as images, but I figured this would just be easier for people. If you'd like me to make them images, I can. There aren't any ads associated with these links as far as I'm aware.


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 Post subject: Re: Deaf's Build Gallery
PostPosted: Fri 14 Oct, 2011 - 10:48 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
No offense to yourself, your server, or your server members, but if you need to train operators with a dedicated map on how to clear up grief, or what blocks can kill people, etc, then you might need to choose more carefully who becomes an operator, and get more higher ups to train people, instead of letting them roam a map.

Good builds, none the less.


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 Post subject: Re: Deaf's Build Gallery
PostPosted: Sat 15 Oct, 2011 - 5:35 pm 
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Joined: Thu 08 Sep, 2011 - 11:06 pm
Posts: 93
I absolutely agree with you Zion, I call it my server because it's where I used to build, not because it belonged to me. I built that to train operators who had been promoted before me in order to try to reestablish some sort of consistancy. Usually none of the higher up we're capable of teaching anything useful and they wouldn't just roam the map, they would be taken through it stage by stage and be tested by someone who had previously gone through it. It's largely why I'm happier here than there. Often operators are unavailable, but they're all competent.


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