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[ 16 posts ] |
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Zion Fox
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Posted: Mon 17 Oct, 2011 - 1:43 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Here's a list of the updates to HawkServ v67.5, with their level of completion :3 HawkServ Version 67.5 Changes:ADD: Cuboid/Line/Spheroid/Megaboid and block types are now stored in logs ADD: Aborted megaboids are now logged ADD: /gun and /missile hits that 'kill' people are now logged ADD: /gun and /missile hits that damage the map are now logged ADD: "slab", "step", "double_slab" and "double_step" alises for the stair and double_stair blocks ADD: /save del - delets a backup restore file from the server ADD: $players identifier to show a number of all the players that have joined the server ADD: $banned identifier to show a number of all the banned players ADD: (leftarrow), (snote) and (dnote) emoticons ADD: Heartbeat now goes to the new HawkServ.co.uk website ADD: Updated the update system to the new domain ADD: Setblocks can now be used for offline players ADD: Console chat and commands are now logged ADD: Internal function Player.SendLevelMOTD() to separate SendUserMOTD's and SendLevelMOTD's for commands ADD: Setting a users rank now adds the group colour as their name and title colours in the database ADD: /players no longer lists ranks with no users logged in ADD: Properties button to allow or disallow operators to connect to full servers ADD: '/gr' shortcut for /getrank ADD: Unhardcoded /getrank strings, they can now be added in the properties window rank tab ADD: WoM-Direct ability - Allows server to appear at the top of the WoM server list, and users connect when minecraft.net is offline ADD: Admin chat, with the /adminchat or /ac command or the '=' prefix ADD: Shortcut /oc for the /opchat command
FIX: Correction with the help string of /megaboid FIX: Tidied up the Properties Window layout FIX: Tidied up the Ranks Window layout FIX: Tidied up the /players response FIX: Gramatical error in /missile FIX: Gramatical error in /players FIX: Server names of exsessive length crashes servers - limited to 64 characters FIX: Uppercase colour codes crashing clients FIX: Multiple title colours overriding rank colours FIX: Fixed the character limits in rank text boxes FIX: Decreased the heartbeat interval FIX: Hiding yourself when /hiding someone else FIX: Added puctuation to the /opchat stringsKey:
- Complete and working
- Not yet attempted
- Needs testing
- Needs fixing
Once all of these are green, HawkServ 67.5 will be updated on the public server, with all these features. :3
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Melancholia
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Posted: Mon 17 Oct, 2011 - 3:52 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Awesomesauce! But I dont understand that...
"FIX: Server names of exsessive length crashes servers"
Did it actually crash the server when people with Long Usernames come Online? o_O
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Zion Fox
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Posted: Mon 17 Oct, 2011 - 8:21 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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No, player names are limited to 16 characters, and the server checks that when they login. It also checks against a series of allowed characters, and kicks the user if any of them are breached.
That issue is a suggestion KsiSniper told me about that happens with MCStorm. Aparently if the server name is too long, it crashes the server. So I'll test it with HawkServ and if the same happens, will apply a character limit to its name.
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Sniper
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Posted: Mon 17 Oct, 2011 - 10:06 pm |
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Joined: Sun 31 Jul, 2011 - 4:48 am Posts: 317
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It also happened with MCForge and they didn't even know about it until I asked them. I still don't think they know about it I guess it crashes the server in a way. The console keeps opening and closing until you can catch the button to close it.
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Zion Fox
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Posted: Tue 18 Oct, 2011 - 4:05 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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These three features now work. :3
ADD: /gun and /missile hits that damage the map are now logged ADD: Setblocks can now be used for offline players ADD: Console chat and commands are now logged
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Zion Fox
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Posted: Tue 18 Oct, 2011 - 7:57 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Will do in the update. :3
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Sniper
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Posted: Wed 19 Oct, 2011 - 12:45 am |
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Joined: Sun 31 Jul, 2011 - 4:48 am Posts: 317
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Sounds good
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Igloosaurus
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Posted: Wed 19 Oct, 2011 - 8:25 pm |
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Joined: Tue 21 Jun, 2011 - 9:39 pm Posts: 443
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I apologize.... but its spelled *excessive. im sorry! blame my OCD... But yah! it sounds good!
_________________ I'm Igloosaurus, hear me rawr
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Zion Fox
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Posted: Thu 20 Oct, 2011 - 12:41 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Tested and fix a few new bugs, some of which were not previously listed but deemed worthy enough of being fixed.
ADD: /players no longer lists ranks with no users logged in
FIX: Server names of excessive length crashes servers - Limited to 64 characters FIX: Uppercase colour codes crashing clients FIX: Multiple title colours overriding rank colours
HawkServ 67.5 should hopefully be ready with a few more hours worth of coding, hoping that I don't run into any more game breaking bugs.
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Sniper
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Posted: Thu 20 Oct, 2011 - 3:00 am |
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Joined: Sun 31 Jul, 2011 - 4:48 am Posts: 317
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Can't wait!
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Zion Fox
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Posted: Thu 27 Oct, 2011 - 7:39 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Coding complete, the Update will be released shortly. :3
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Sniper
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Posted: Thu 27 Oct, 2011 - 11:41 pm |
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Joined: Sun 31 Jul, 2011 - 4:48 am Posts: 317
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Uhm, Waffle just tested gun with physics blocks, and they're still broken.
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Zion Fox
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Posted: Thu 27 Oct, 2011 - 11:53 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Unfortunately that was not resolved in this update, but will be resolved in a future update. The reason for it not being resolved was because we needed to get this update out as quick as possible, so a few fixes were cut back, and will be fixed in future updates. I'll create a new proposed topic on 67.5.1 (or minor versions) once 67.5.0.1 has been tested publicly for a few days.
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Sniper
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Posted: Fri 28 Oct, 2011 - 12:04 am |
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Joined: Sun 31 Jul, 2011 - 4:48 am Posts: 317
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Okay sounds good
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yellowyellow
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Posted: Sun 20 Nov, 2011 - 10:12 am |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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What about assistants and agent with the 10 minute undo?
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Zion Fox
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Posted: Sun 20 Nov, 2011 - 3:17 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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That's in the 67.5.1 proposed updates :3
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