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Satan360100
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Posted: Sat 15 Oct, 2011 - 3:44 pm |
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Joined: Mon 18 Jul, 2011 - 12:47 pm Posts: 863 Location: Hamilton, Ontario, Canada
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Could we get an air tdoor if it's possible? Me and waffle were testing to see if zombies could activate switches and it seems we need an air tdoor for that. Would it be possible?
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Deaf_Justice
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Posted: Sat 15 Oct, 2011 - 5:44 pm |
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Joined: Thu 08 Sep, 2011 - 11:06 pm Posts: 93
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It's an interesting thought, but I feel as though they can't. The Zombie block simply replaces the air block temporarily, right? Whereas users pass through blocks without changing the block space itself. Also tdoors can only be activated by other doors, not by being passed through as far as I'm aware.
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Satan360100
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Posted: Sat 15 Oct, 2011 - 6:06 pm |
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Joined: Mon 18 Jul, 2011 - 12:47 pm Posts: 863 Location: Hamilton, Ontario, Canada
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Eh I'd still love it if we got that block and the zombie switch thing worked.
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Zion Fox
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Posted: Sat 15 Oct, 2011 - 6:35 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Deaf is right, Zombies, Creepers, and other Classic 'mobs' are taken by blocks, and they replace the space they walk into with themselves.
It'd be very much the same as if you had tried to manually place a block within the space of a door of any type. The server throws a message saying that the block is active. Imagine that but it trying to throw the message to a serverside entity. Divide by zero much? XD
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Satan360100
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Posted: Sun 16 Oct, 2011 - 1:56 pm |
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Joined: Mon 18 Jul, 2011 - 12:47 pm Posts: 863 Location: Hamilton, Ontario, Canada
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That's unfortunate... It would really help with zombie survival traps, oh well.
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Deaf_Justice
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Posted: Sun 16 Oct, 2011 - 5:04 pm |
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Joined: Thu 08 Sep, 2011 - 11:06 pm Posts: 93
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Yeah, zombie triggered traps would give an extra flair for things, but my tdoor trap worked very well in Red's map. The only catch is that the players have to trigger it themselves.
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LeChosenOne
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Posted: Thu 08 Dec, 2011 - 3:29 am |
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Joined: Mon 10 Oct, 2011 - 2:47 am Posts: 384 Location: I live in an anananemone
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Deaf_Justice wrote: The only catch is that the players have to trigger it themselves. haha I get that pun ^^
_________________ ~Ask not what your server can do for you. Ask what you can do for your server~
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