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Dmason173
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Posted: Sat 10 Sep, 2011 - 2:56 am |
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Joined: Sat 16 Apr, 2011 - 7:44 pm Posts: 396 Location: USA
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We were on hazas map and had a water feature that haza had put some salmon in for us, when all of the sudden the salmons numbers started to multiply by themselves. This may not seem like a problem but if haza hadn't killed all the salmon they could have caused a physics shutdown. Can it be made to where mobs won't multiply but stay as the number of how many was put as the max for that time.
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Zion Fox
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Posted: Sat 10 Sep, 2011 - 12:02 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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AI blocks can hold the same space at the same time. You could for instance have 10 fish in 1 block, and when you move, those 10 separate. Those 10 need to be placed, originally, but I'll take a look into the code to see if it does multiply.
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Dmason173
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Posted: Sat 10 Sep, 2011 - 10:10 pm |
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Joined: Sat 16 Apr, 2011 - 7:44 pm Posts: 396 Location: USA
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Oh ok.When we destroyed them all of the sudden an extra just showed up toward the top and Haza said he didn't place that many which is why I posted it here.
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