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Belgeran
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Posted: Thu 04 Aug, 2011 - 3:33 pm |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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Essentials Heroic Deaths mcMMO
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Melancholia
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Posted: Thu 04 Aug, 2011 - 5:10 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Maybe we should have the Aether Plugin (If it's available)...
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TheWarpuppy
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Posted: Thu 04 Aug, 2011 - 5:11 pm |
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Joined: Sat 08 Jan, 2011 - 5:25 pm Posts: 236 Location: Texas
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Aether doesn't work in SMP.
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Melancholia
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Posted: Thu 04 Aug, 2011 - 5:12 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Zion Fox
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Posted: Thu 04 Aug, 2011 - 6:52 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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The server currently has the following plugins:
Essentials [1000] Permissions 3.1.8 [1000] LWC [1000] Heroic Death [1000]
All of these plugins need congifuring, hence the current issues with the server.
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Melancholia
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Posted: Mon 08 Aug, 2011 - 11:47 am |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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My response to crafty's comment....
Last edited by Melancholia on Mon 08 Aug, 2011 - 11:48 am, edited 1 time in total. |
Changed the picture to a better one... |
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Zion Fox
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Posted: Mon 08 Aug, 2011 - 2:19 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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The server now runs the following plugins:
Essentials EssentialsChat Permissions 3.1.8 LWC TimeSync Heroic Death iWatch SignColours PlgSetSpawn ExactSpawn PlayerStatusSign MagicCarpet SuperPickaxe
I am also in the process of creating my own plugin which will write the date and time to signs. ^^
Any more suggestions are always welcome. ^^
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Melancholia
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Posted: Mon 08 Aug, 2011 - 2:24 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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I found a cool Plugin, but I don't know if you'd like it Zion, it's called ItemCraft 1.6.4, Have a look for it...
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Belgeran
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Posted: Wed 17 Aug, 2011 - 5:15 pm |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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Nerozx
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Posted: Mon 22 Aug, 2011 - 1:23 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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i know some nice plugins: 1. mobdisguise 2. multiverse 3. buildr 4. falsebook 5. mobBounty 6. Simplecoloredchat 7. Thunderjoin 8. blacksmith
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Zion Fox
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Posted: Mon 22 Aug, 2011 - 3:36 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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1. mobdisguise - Took the source, may need some editing to be implimented here 2. multiverse - Maybe in the future 3. buildr - Wouldn't work with the current plugins 4. falsebook - Wouldn't work with the current plugins 5. mobBounty - Nope 6. Simplecoloredchat - Replaced ColouredSigns plugin 7. Thunderjoin - Nope 8. blacksmith - Nope
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Nerozx
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Posted: Mon 22 Aug, 2011 - 4:17 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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What do you mean by "wouldn't work with the current plugins"? Also you could replace superpick with fast mining Edit: i forgot to tell you about creeper heal.
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TheWarpuppy
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Posted: Mon 22 Aug, 2011 - 5:03 pm |
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Joined: Sat 08 Jan, 2011 - 5:25 pm Posts: 236 Location: Texas
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Superpick is better than fast mining for whenever you dont want to instakill the item you press, IE buttons, switches, doors.
And some plugins do not play nice with others. When he says it wouldn't work, he means the conflicting plugins cause game breaking glitches or just simply don't function at all.
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Nerozx
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Posted: Mon 22 Aug, 2011 - 7:15 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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Then let me put the question another way: with what plugins are falsebook and buildr conflicting with?
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Zion Fox
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Posted: Mon 22 Aug, 2011 - 8:10 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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The Essentials plugin and Permission 3.x
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Nerozx
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Posted: Mon 22 Aug, 2011 - 8:38 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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essentials and permission 3.x are a must for a bukkit server therefore i can't believe these 2 plugins won't work with them. Moreover i used falsebook with permissions and essentials from the beginning of my private server and had no problems, and same about buildr.
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Zion Fox
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Posted: Mon 22 Aug, 2011 - 9:23 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Probably updates to all four plugins that made them break, comments people have left reported conflicts.
Plus the fact that the plugins can't properly be moderated, so it can cause some issues with abuse.
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Nerozx
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Posted: Mon 22 Aug, 2011 - 9:57 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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Almost always you see comments with conflicts and issues and errors at a plugin, the only way you can verify a plugin works is to install it and see it yourself. I agree with you with the abuse thing but you're not supposed to give all the features to a member or a guest you give the lightweight ones like creating gates and bridges (falsebook) and some basic cuboid at buildr and also people who abuse should be threated as rulebreakers, personally i disagree with removing a command or a feature a class based on someone who abused of it.
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Zion Fox
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Posted: Mon 22 Aug, 2011 - 11:12 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Testing plugins on live servers is not ideal due to the fact that plugins cannot be disabled unless the plugin supports it, which most do not. Even then, the plugin can only be deleted if the server is offline, due to process locking.
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Nerozx
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Posted: Mon 05 Sep, 2011 - 11:43 am |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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So falsebook and buildr have no chance of being added to beta hawknet
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Melancholia
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Posted: Sat 15 Oct, 2011 - 7:40 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Can we have a Plugin disabling Weather, please?
As some of you may know, I am currently on Minimum Requirements of Minecraft, which means I get Tons of Lag...
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OGara5
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Posted: Sat 22 Oct, 2011 - 11:19 am |
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Joined: Wed 16 Mar, 2011 - 6:40 pm Posts: 662 Location: England, West Midlands
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I agree with Xerox but for different reasons.
The sound rain makes is Horrible. DX
_________________ Vanguard Card Fighter - Grade 1
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Melancholia
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Posted: Sat 22 Oct, 2011 - 12:26 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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I actually deleted the 'rain.png' and I dont really see the rain, I only see the particles on the floor, as it'd be raining... And, yes, the sound of the Rain is Horrible...
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Nerozx
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Posted: Sun 13 Nov, 2011 - 9:36 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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Pail and pailplus
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Melancholia
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Posted: Tue 20 Dec, 2011 - 12:38 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Is there a Plugin to disable Endermen from Picking/Dropping blocks? Because they're the ultimate griefer in this case... They have stolen a lot of blocks from my house.
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Zion Fox
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Posted: Tue 20 Dec, 2011 - 5:25 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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There is, I will find and install one asap. :3
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Melancholia
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Posted: Tue 20 Dec, 2011 - 7:18 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Thankies Fantastic Mr.Fox
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Enderking
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Posted: Wed 21 Dec, 2011 - 3:59 pm |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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mo' creatures is awesome! i think there should be a mo' creatures plugin
_________________ Leader of the Might City of Varlos
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Melancholia
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Posted: Wed 21 Dec, 2011 - 4:20 pm |
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Joined: Sun 10 Apr, 2011 - 1:13 am Posts: 1743 Location: Maidenhead, UK
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Nah, that would be too much... + it's ruin the game totally :/
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Zion Fox
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Posted: Wed 21 Dec, 2011 - 7:07 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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I don't want to install any plugins that force users to have clientside counterparts, or clientside mods. So Mo' Creatures is out of the question.
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Enderking
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Posted: Wed 21 Dec, 2011 - 7:32 pm |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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ok
_________________ Leader of the Might City of Varlos
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Enderking
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Posted: Wed 21 Dec, 2011 - 7:33 pm |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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will it if only the player has the mod but only they can see them?
_________________ Leader of the Might City of Varlos
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Enderking
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Posted: Wed 21 Dec, 2011 - 7:33 pm |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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will it work*
_________________ Leader of the Might City of Varlos
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Belgeran
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Posted: Wed 21 Dec, 2011 - 9:16 pm |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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if mo' creatures was installed everyone would be able to be attacked and moved by the entities but if they don't have the mod installed they can't see them, which is why the server is only plugin based.
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Nerozx
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Posted: Mon 26 Dec, 2011 - 7:14 pm |
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Joined: Sat 20 Aug, 2011 - 1:21 pm Posts: 60 Location: East Europe
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if you don't have the required mods installed you won't be able to join the server!
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Shawn_Frost
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Posted: Sun 22 Jul, 2012 - 3:35 pm |
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Joined: Sat 24 Dec, 2011 - 8:59 pm Posts: 4
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I suggest we should reactivate warps in Essentials. I remember when i was playing back in 1.7.3-1.0, Warps was really helpful, and i enjoyed having it on the server.
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Satan360100
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Posted: Sun 22 Jul, 2012 - 4:02 pm |
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Joined: Mon 18 Jul, 2011 - 12:47 pm Posts: 863 Location: Hamilton, Ontario, Canada
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That would help but we'd have to keep it down to like 1 warp per member since last time we had 5 million warps that weren't used.
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Zion Fox
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Posted: Sun 22 Jul, 2012 - 4:39 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Indeed, or at least warps that expire after x days of none use. To my knowledge, Essentials doesn't support any of these things, so a dedicated warp plugin may be better.
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Earlybird94
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Posted: Mon 30 Jul, 2012 - 6:23 pm |
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Joined: Sat 17 Sep, 2011 - 9:14 pm Posts: 166
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What about mcMMO, belg suggested it, and unless i missed it didn't get a response. I was playing a server with it recently and it seemed good.
_________________ Unofficial Hawknet Admiral^These are my dragons there are many like them, but these are mine.
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Setsuna
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Posted: Tue 31 Jul, 2012 - 3:56 am |
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Joined: Thu 12 May, 2011 - 5:54 am Posts: 605 Location: Over the Rainbow
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I would like to suggest RedstoneJukeboxTrig http://dev.bukkit.org/server-mods/redstonejukeboxtrig/ It's a simple plugin that enables you to activate jukeboxes through redstone, i think this would be a cool addition to things like stores and houses, where when you walk in music starts playing.
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Belgeran
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Posted: Tue 31 Jul, 2012 - 4:03 am |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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welcome to the local barber shop, we'll be with you shortly. You can look through these magazines we have set out for your enjoyment. I hope you enjoy your stay.
I think it'd be interesting and would add new stuff for people to use to add something to their cities or the like.
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Setsuna
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Posted: Tue 31 Jul, 2012 - 4:47 am |
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Joined: Thu 12 May, 2011 - 5:54 am Posts: 605 Location: Over the Rainbow
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I would also like to suggest midibanks-revival http://dev.bukkit.org/server-mods/midibanks/ This plugin can play midi files through note blocks. However, unless something has changed, this would require an admin to retrieve the midi file for you or have you send them the file. Possible uses would be for themed builds like laputa castle, gundam, death note, etc. So for example, In L's house you would hear L's theme http://www.youtube.com/watch?v=MTGlrcReWrk
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Zion Fox
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Posted: Tue 31 Jul, 2012 - 6:27 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Unfortunately, Midibanks-revival requires the plugin Vault, which we have no real need for with anything else. It requires the resoruces of two plugins, to make one work, and at the moment, it's not fully worth it.
If the project is open source, do let me know, and I'll try to dabber inside it to make it work without Vault, or you could request to the developer that they stop the hard dependency on Vault.
In terms of MusicJukeboxRedstoneThingamajig, it sounds like a good idea. Considering Minecraft is expected to update come tomorrow, we'll maybe see about this in the 1.3 server.
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Setsuna
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Posted: Wed 20 Feb, 2013 - 4:50 am |
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Joined: Thu 12 May, 2011 - 5:54 am Posts: 605 Location: Over the Rainbow
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I checked on midibanks revival just for the heck of it, and it now lists vault as "optional". Could we possibly reconsider this plugin?
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Setsuna
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Posted: Fri 22 Mar, 2013 - 6:21 pm |
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Joined: Thu 12 May, 2011 - 5:54 am Posts: 605 Location: Over the Rainbow
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Just checked it again, it's become inactive. It probably won't update past 1.4.7 D: Oh well, maybe a similar plugin will show up one day.
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Belgeran
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Posted: Fri 19 Jul, 2013 - 3:56 am |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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ohnoooew
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Posted: Fri 19 Jul, 2013 - 5:17 am |
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Joined: Wed 15 Feb, 2012 - 2:10 pm Posts: 310 Location: wiltshire, uk
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#Like, I think this is the perfect anti grief/Bagelrum device.
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Belgeran
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Posted: Fri 19 Jul, 2013 - 6:28 pm |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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it can rollback instances of worldedit since it logs plugin data so no more having to rollback large quantities of stuff.
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ThePKNess
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Posted: Sat 20 Jul, 2013 - 9:26 pm |
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Joined: Sun 22 Jul, 2012 - 9:33 pm Posts: 126
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I completely agree with Ohno and Belg
_________________ 2nd chance made the background by the way, he makes some pretty cool stuff: http://2nd-chance.deviantart.com/"People don't think the universe be like it is, but it do." -Black Science Guy
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Zion Fox
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Posted: Sat 20 Jul, 2013 - 9:45 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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I'm sure I replied to this post, but I may have just dreamed about it...
Anyway, what I said was:
I like the idea of this plugin, it seems to offer much more than LogBlock, however I'm going to assume that Prism will not be able to read LogBlock's database, so all current changes in this server may not exist any more.
So in order for this to work, we'd have to close the server down for a bit while we check over the terrain for any grief, or anomalies, then we can change the plugin, and run through the process of setting it up and learning how it works.
Or, we could wait until we update the server to 1.6.x, and go from there, repeating small parts of the above, since it will not cause for a new map.
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