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 Post subject: Re: New map!
PostPosted: Mon 09 Jan, 2012 - 4:48 pm 
Agent
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Joined: Fri 21 Oct, 2011 - 8:13 pm
Posts: 676
Location: In a galaxy far far away...
we have gam maps already
like CTF

and some ops have them going on in thier own maps

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 Post subject: Re: New map!
PostPosted: Mon 09 Jan, 2012 - 5:10 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
He means maps that are always open, like builder


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 Post subject: Re: New map!
PostPosted: Mon 09 Jan, 2012 - 8:13 pm 
Super Operator

Joined: Fri 20 May, 2011 - 11:46 pm
Posts: 675
If we had so many survivals going on at the same time it could cause a lot of lag for the server :I


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 Post subject: Re: New map!
PostPosted: Tue 10 Jan, 2012 - 12:08 am 
Super Operator
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Joined: Thu 21 Jul, 2011 - 5:36 pm
Posts: 540
Location: Boston, Massachusetts, U.S.A
I like the idea but I don't think it could work that well. Most of the games would need /gun. Which is currently assistant+. And since /cmdset is an admin command, we would need an admin always there to change the permission to artisan+. But, it would still be nice to have everyone help with making it. Like a small community project. And some games don't need gun (spleef, mazes etc.). So it still may may work.

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 Post subject: Re: New map!
PostPosted: Tue 10 Jan, 2012 - 12:37 am 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Or we could make a Time Table of events that could happen in SMP or Classic. E.g. Spleef on 29/01/2012 12:30 GMT .. Something like that ;)


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 Post subject: Re: New map!
PostPosted: Tue 10 Jan, 2012 - 3:20 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
There was a suggestion about maps having preset commands so ops don't need to change them continuously. I don't think it's a bad idea overall though :D


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