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 Post subject: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 5:03 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
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Could rule 5 (No rude/offensive builds) be changed to: No rude/offensive builds, skins etc?


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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 10:04 am 
Agent
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Joined: Fri 21 Oct, 2011 - 8:13 pm
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Location: In a galaxy far far away...
good idea!

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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 10:45 am 
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Location: Surrey, England
Edited. :3


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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 1:58 pm 
Agent
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Location: In a galaxy far far away...
nice

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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 2:44 pm 
Artisan
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Awesome. Thought this may be a good idea because we saw a players skin that was just a males reproductive system.


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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 2:54 pm 
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Joined: Sun 31 Jul, 2011 - 4:48 am
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If you ever see someone with a skin like that just kick them with a message to come back with a different skin (Of course if there's an op on let them handle it)

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 Post subject: Re: Rule 5 edit
PostPosted: Sat 10 Dec, 2011 - 3:04 pm 
Artisan
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I asked them to leave and to change their skin and failure to comply was a temp ban for 30 minutes which in that time you may change your skin. The rule wasn't there then so I just improvised :P


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 Post subject: Re: Rule 5 edit
PostPosted: Wed 14 Dec, 2011 - 2:48 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
Could you also add names to it :3
I saw a player with the username: Sl*tt*Wh*or*44 and I clearly did not approve of it, nor was I impressed.


Last edited by yellowyellow on Wed 14 Dec, 2011 - 3:38 pm, edited 1 time in total.

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 Post subject: Re: Rule 5 edit
PostPosted: Wed 14 Dec, 2011 - 2:54 pm 
Admin
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Location: Surrey, England
Due to the current amount of rules, it currently fills the chatbox. Adding more to rules could make it disappear from the chat, which makes some unenforceable.

I may make it so if the lines in rules.txt goes over a number, it'll create pages of rules, and will display pages after 30 seconds.


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 Post subject: Re: Rule 5 edit
PostPosted: Fri 16 Dec, 2011 - 5:17 am 
Artisan
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Posts: 973
How about having like '/rules 1' and '/rules 2' that both display different pages of rules?


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 Post subject: Re: Rule 5 edit
PostPosted: Fri 16 Dec, 2011 - 12:54 pm 
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That's the idea. The script will read the number of lines in the rules.txt file, if it's over a certain number (or that number can be divided by x, etc) it will create a series of pages of rules, which will rotate when typing /rules [player] or can be accessed with /rules 1, /rules 2, etc.


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 Post subject: Re: Rule 5 edit
PostPosted: Fri 16 Dec, 2011 - 1:00 pm 
Artisan
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I see ^^


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 Post subject: Re: Rule 5 edit
PostPosted: Fri 16 Dec, 2011 - 9:19 pm 
Builder

Joined: Sun 31 Jul, 2011 - 4:48 am
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I think this is what you meant Zion, after maybe 15-30 seconds of having the first set of rule up have the next page occur in that pattern until all of the pages are gone.

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 Post subject: Re: Rule 5 edit
PostPosted: Fri 16 Dec, 2011 - 9:38 pm 
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Location: Surrey, England
Indeed. That's exactly what I mean. :3


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 Post subject: Re: Rule 5 edit
PostPosted: Sat 17 Dec, 2011 - 1:49 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
that would be nice if that could be applied to /help where a player would do /help all and it would scroll through all the help pages that are relevant to their rank.

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 Post subject: Re: Rule 5 edit
PostPosted: Sun 18 Dec, 2011 - 11:55 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
By doing that, you could add a lot more rules in or define other rules more detailed ^^


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