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 Post subject: tdoor_air
PostPosted: Sat 15 Oct, 2011 - 3:44 pm 
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Location: Hamilton, Ontario, Canada
Could we get an air tdoor if it's possible? Me and waffle were testing to see if zombies could activate switches and it seems we need an air tdoor for that. Would it be possible?

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 Post subject: Re: tdoor_air
PostPosted: Sat 15 Oct, 2011 - 5:44 pm 
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It's an interesting thought, but I feel as though they can't. The Zombie block simply replaces the air block temporarily, right? Whereas users pass through blocks without changing the block space itself. Also tdoors can only be activated by other doors, not by being passed through as far as I'm aware.


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 Post subject: Re: tdoor_air
PostPosted: Sat 15 Oct, 2011 - 6:06 pm 
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Eh I'd still love it if we got that block and the zombie switch thing worked.

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 Post subject: Re: tdoor_air
PostPosted: Sat 15 Oct, 2011 - 6:35 pm 
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Deaf is right, Zombies, Creepers, and other Classic 'mobs' are taken by blocks, and they replace the space they walk into with themselves.

It'd be very much the same as if you had tried to manually place a block within the space of a door of any type. The server throws a message saying that the block is active. Imagine that but it trying to throw the message to a serverside entity. Divide by zero much? XD


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 Post subject: Re: tdoor_air
PostPosted: Sun 16 Oct, 2011 - 1:56 pm 
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That's unfortunate... It would really help with zombie survival traps, oh well.

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 Post subject: Re: tdoor_air
PostPosted: Sun 16 Oct, 2011 - 5:04 pm 
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Yeah, zombie triggered traps would give an extra flair for things, but my tdoor trap worked very well in Red's map. The only catch is that the players have to trigger it themselves.


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 Post subject: Re: tdoor_air
PostPosted: Thu 08 Dec, 2011 - 3:29 am 
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Joined: Mon 10 Oct, 2011 - 2:47 am
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Location: I live in an anananemone
Deaf_Justice wrote:
The only catch is that the players have to trigger it themselves.


haha I get that pun ^^

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