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 Post subject: All Architect's READ
PostPosted: Fri 29 Apr, 2011 - 3:13 pm 
Banned

Joined: Sun 19 Dec, 2010 - 8:43 pm
Posts: 171
Edit: Not for me to make these rules


Last edited by Jake on Fri 13 Jan, 2012 - 12:01 am, edited 1 time in total.

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 Post subject: Re: All architect's READ
PostPosted: Sat 30 Apr, 2011 - 1:26 am 
Agent
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Joined: Thu 27 Jan, 2011 - 8:00 am
Posts: 155
Location: Australia
Could I also just add that the architects not to ask for rank to agent or assisstant as it wont be done on the spot like other ranks

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 Post subject: Re: All architect's READ
PostPosted: Thu 05 May, 2011 - 4:41 pm 
Builder
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Joined: Sun 20 Mar, 2011 - 2:48 am
Posts: 249
Explanation of Highlight and Reveal for architects.

/reveal

Reloads the map for that player, useful if restore hasn't reset the map for that player or if it hasn't for multiple people you can use the command on everyone. Can also be used on yourself by just typing the command.

Code:
/reveal
/reveal <nick>
/reveal all
where < > is required


/highlight

Extremely useful tool, can be used to see all block modifications for a player over a period of time in seconds so 5400 for 30 minutes, 500000 for a week or anything in between. Red blocks indicate blocks deleted by that player and Green blocks indicate blocks created by that player. This command always works even when the about command doesn't as long as you know the user name or if you have an idea you can try a few. Has recently been used with great success to find block harvesting as the command will show any cuboids that were created then deleted by the player. After using this command you must use the reveal command to get rid of the effects.

Code:
/highlight <nick> <time>
where < > is required


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 Post subject: Re: All architect's READ
PostPosted: Thu 25 Aug, 2011 - 6:18 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
The same as if they are not there. Just report their name when they return, and leave any evidence alone.


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 Post subject: Re: All architect's READ
PostPosted: Sat 15 Oct, 2011 - 5:12 pm 
Assistant
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Joined: Mon 10 Oct, 2011 - 2:47 am
Posts: 384
Location: I live in an anananemone
Cool words.

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Last edited by LeChosenOne on Sat 04 Feb, 2012 - 9:49 pm, edited 1 time in total.

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 Post subject: Re: All architect's READ
PostPosted: Sat 15 Oct, 2011 - 5:21 pm 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
If a HalfOp+ is AFK, then yes, you are allowed to kick griefers...


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 Post subject: Re: All architect's READ
PostPosted: Sat 15 Oct, 2011 - 5:32 pm 
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Joined: Mon 10 Oct, 2011 - 2:47 am
Posts: 384
Location: I live in an anananemone
Ok thank you for clearing that up. :D

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 Post subject: Re: All architect's READ
PostPosted: Sun 16 Oct, 2011 - 3:25 am 
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Joined: Fri 14 Oct, 2011 - 11:07 pm
Posts: 25
ok county already said that to me

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 Post subject: Re: All architect's READ
PostPosted: Sun 16 Oct, 2011 - 12:58 pm 
Architect

Joined: Mon 10 Oct, 2011 - 2:19 pm
Posts: 1
:)


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 Post subject: Re: All architect's READ
PostPosted: Wed 30 Nov, 2011 - 12:24 pm 
Agent
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Joined: Fri 21 Oct, 2011 - 8:13 pm
Posts: 676
Location: In a galaxy far far away...
they indeed are good rules dark!
i shall not break them but instead follow them

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 Post subject: Re: All architect's READ
PostPosted: Wed 30 Nov, 2011 - 3:38 pm 
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Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
edited to say: do not kick while assistant+ are on; as they can tempban

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 Post subject: Re: All Architect's READ
PostPosted: Fri 13 Jan, 2012 - 10:39 pm 
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Joined: Fri 21 Oct, 2011 - 8:13 pm
Posts: 676
Location: In a galaxy far far away...
do NOT kick anyone when a higher rank than you is on :3

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 Post subject: Re: All Architect's READ
PostPosted: Fri 13 Jan, 2012 - 10:39 pm 
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Joined: Fri 21 Oct, 2011 - 8:13 pm
Posts: 676
Location: In a galaxy far far away...
that was one of them

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