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 Post subject: Wolf Limit
PostPosted: Mon 15 Aug, 2011 - 4:22 am 
Agent
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Joined: Sun 06 Feb, 2011 - 3:18 pm
Posts: 402
Location: Colorado
I noticed today that wolves are a bit of a problem. The first hint was when Mike had 10-12 wolves running around. Then after the numbers were reduced to a better size even more were gained. The price on wolves is up to 50,000$ for one. After that Geran with me behind his shoulder followed crafty who had anywhere from 15-20 wolves. I doubt there is a plugin for it, but it would be appreciated if people kept it to a max of 5. It would also be an added bonus if it were made a rule.

I cant think of anything else to add atm so for now,
Good day/night all,
Techy

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 Post subject: Re: Wolf Limit
PostPosted: Mon 15 Aug, 2011 - 4:23 am 
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Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
twould be nice wolf extermination is annoying

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 Post subject: Re: Wolf Limit
PostPosted: Mon 15 Aug, 2011 - 6:34 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
To be honest I didn't know wolves were up for sale, and if they are, I do not approve of this.

The sign could be spammed to hell by people selling random crap, and all those mobs would not be great for the server.

I am considering destroying both "stores" and any other signs that allow users to buy or sell things until it's all been properly sorted. Special Sign usage, creation and breaking can be set via permissions, so I could always give users permissions to create things like that.

The current system used just allows people to abuse it too easily. There just needs to be one thing that can be sold for more than its bought for, and it can be abused. The item worth file was generated automatically and I can see issues like this popping up.

I'd like any sign that spawns mobs removed please. That mob issue was probably causing the entire slowdown last night which I blamed on Virgin, because 30 minutes later it was fine...


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 Post subject: Re: Wolf Limit
PostPosted: Mon 15 Aug, 2011 - 2:54 pm 
Agent
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Joined: Sun 06 Feb, 2011 - 3:18 pm
Posts: 402
Location: Colorado
Alright, easily done. Once I can get my SMP to work Ill tear em down (the signs). With also the possibility of closing the shops until this is sorted out.

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 Post subject: Re: Wolf Limit
PostPosted: Thu 18 Aug, 2011 - 2:15 pm 
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Joined: Sun 06 Feb, 2011 - 3:18 pm
Posts: 402
Location: Colorado
Geran's tearing down the shop signs now. Shouldnt be too long before thats done.

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