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 Post subject: Re: CCTV PLugin
PostPosted: Wed 07 Nov, 2012 - 12:21 am 
Architect
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Joined: Thu 01 Dec, 2011 - 3:31 am
Posts: 153
Location: USA
The admins really need to know if this plug-in will we compatible with Tekkit and other plug-ins if that is a problem. If it would mess with any small part of the server it will not pass.

When the Tekkit server was first thought of someone had to research rather or not Tekkit was compatible with the plug-ins Zion said was required. This was done by us, the people wanting a Tekkit server, and as you can tell it passed.

One other thing is if it messes with Console.

Dustin

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 Post subject: Re: CCTV PLugin
PostPosted: Wed 07 Nov, 2012 - 12:30 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
It also looks really really intensive, considering it constantly updates your position multiple times per second, which makes the entire system unstable, and a massive memory, processor, and network hog.

It's good as a showcase to show that it's possible, but it's not good in a practical sense. Hence it gets a no go from me.

This is a community decision though, just because I don't like it doesn't mean I won't install it. If it gets problematic, it'd be gone without question, but if enough people want it, I'd be happy to try it out.


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 Post subject: Re: CCTV PLugin
PostPosted: Thu 08 Nov, 2012 - 4:24 am 
Engineer
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Joined: Thu 08 Sep, 2011 - 11:06 pm
Posts: 93
Personally the first link doesn't look very appealing to me. The second one would be fun, but since you can't use multiple cameras/monitors it loses a large amount of usage.


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