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PostPosted: Sun 06 Nov, 2011 - 7:25 pm 
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Here's a list of the updates to HawkServ v67.6.0.0, with their level of completion :3

HawkServ Version 67.6.0.0 Changes:

ADD: Warn system
ADD: /warn command - used to give or remove warnings from players
ADD: /warns command - used to view the current warnings for players
ADD: $warns identifier used to return the number of warns a player has
ADD: All files needed are downloaded when the server launches, if they don't exist
ADD: $seen identifier used to return the date of the players last login
ADD: $logins identifier used to return the total logins of the player
ADD: Properties are now read differently, adding the ability to use WoM client features (texture packs, custom notifications) - wiki for info
ADD: Allow other ranks to undo others for xxx seconds
ADD: Properties feature for rank specific undo time
ADD: Properties feature to allow x warns before autoban, and what type of ban to use
ADD: /environment (with shortcut /env) for altering WoM environment settings
ADD: Developers are now allowed to join full servers
ADD: New function 'Player.GlobalMessageAdmins(string message);' for sending messages to admins
ADD: New function 'Player.SendDetails(string type, string message);' to send wom details
ADD: WoM notifications for player join/leave
ADD: Console can now whisper to players with the @ prefix




FIX: Issue where /perbuild does not take effect with portals
FIX: Issue with /museum deleting map backups
FIX: Major crash when attempting to launch the executable without any other files
FIX: Major issue where the blocks per session were being multiplied
FIX: Single stairs/steps/slabs and dirt-grass now count for 1 block instead of 2
FIX: Disable physics active blocks from being used with /gun and /missile
FIX: Added returns in the ban command to prevent errors
FIX: Small issue of a mistyped character when unhiding someone else
FIX: Spelling mistake in the help string for /spin
FIX: Issue with using adminchat and whisper prefixes via console chat
FIX: Wrongly formatted colour codes crashing clients
FIX: /send now checks the player list and only sends messages to existing players
FIX: Only Halfop+ are allowed to see hidden players in /players
FIX: Empty lines being returned in console on /players
FIX: Extra space between the Developers and the nicknames in /players
FIX: Major issue where heartbeats to hawkserv.co.uk were not being formatted properly



CHANGE: "$first" identifier to "$join" - returns the players join date
CHANGE: "To Ops" and "To Admins" colours now respect the group colours of the ranks
CHANGE: Constant '
+' prefix for developers instead of a title
CHANGE: The 'Player.SetPrefix();' function now supports an additional optional string which is placed before the title


    Key:
  • Complete and working
  • Not yet attempted
  • Needs testing
  • Needs fixing


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PostPosted: Wed 09 Nov, 2011 - 6:28 pm 
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Updated the status on a few of the changes, and added:

ADD: New function 'Player.GlobalMessageAdmins(string message);' for sending messages to admins
FIX: Only Halfop+ are allowed to see hidden players in /players
CHANGE: The 'Player.SetPrefix();' function now supports an additional optional string which is placed before the title
REMOVE: Extra space between the Developers and the nicknames in /players


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PostPosted: Wed 09 Nov, 2011 - 10:29 pm 
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Location: In a galaxy far far away...
who will b able to use /warn?

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PostPosted: Thu 10 Nov, 2011 - 12:16 am 
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@Haza: I may even end up Livestreaming it again. :P

@Floating: By default it will be set to HalfOps. From there it's entirely up to the server owner who gets to use the command.


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PostPosted: Thu 10 Nov, 2011 - 7:22 am 
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ok i was only wondering
thanks zion :)

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PostPosted: Sat 26 Nov, 2011 - 4:25 pm 
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Completed and fixed a few of the issues, as well as adding some more:

ADD: $seen identifier used to return the date of the players last login
ADD: $logins identifier used to return the total logins of the player

FIX: Issue where /perbuild does not take effect with portals
FIX: /send now checks the player list and only sends messages to existing players
FIX: Major issue where heartbeats to hawkserv.co.uk were not being formatted properly

CHANGE: "$first" identifier to "$join" - returns the players join date - done


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PostPosted: Mon 28 Nov, 2011 - 9:55 pm 
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Changed the status of a few features, as well as adding some more:

ADD: /environment command to allow users to change sky, cloud and fog colours
ADD: New function 'Player.SendDetails(string type, string message);' to send wom details
ADD: WoM notifications for player join/leave


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PostPosted: Fri 02 Dec, 2011 - 7:10 pm 
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Changed the version number to 67.6.0.0 due to the large update, and added a few fixes and additions:

ADD: Console can now whisper to players with the @ prefix
FIX: Added returns in the ban command to prevent errors
FIX: Small issue of a mistyped character when unhiding someone else


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PostPosted: Thu 08 Dec, 2011 - 8:04 pm 
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Added a few new things to make HawkServ's download footprint very small, at only 11KB.

ADD: All files needed are downloaded when the server launches, if they don't exist
FIX: Major crash when attempting to launch the executable without any other files


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PostPosted: Fri 09 Dec, 2011 - 1:38 am 
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Location: Boston, Massachusetts, U.S.A
I have a question about the "/warn" command. Will it be like in MCStorm (or probably in a lot of other server softwares) were a hop+ warns a player and after 3 warnings that player is kicked? Or how we use here, and that the command will just be for keeping track of warnings?

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PostPosted: Fri 09 Dec, 2011 - 1:48 am 
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3rd /warn is an automatic ban ip, username, undo, and kick

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PostPosted: Fri 09 Dec, 2011 - 2:55 am 
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The /warn command will have multiple variables to it, example being '/warn del [name] [number/"all"]' and '/warn [name] [reason]'.

When a user reaches a certain amount of warns (configurable in the properties, defaults to 3), a variation of the /ban command (also configurable in the properties, defaults to /ban @) to remove the user. Regardless of which ban variation is used, the kick command will be supplied to remove them from the server.


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PostPosted: Fri 09 Dec, 2011 - 6:45 am 
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What rank is it reserved for? Because some people might abuse it to get somebody banned/


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PostPosted: Fri 09 Dec, 2011 - 7:35 am 
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Location: In a galaxy far far away...
halfop

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PostPosted: Fri 09 Dec, 2011 - 11:26 am 
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Where does it say that?


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PostPosted: Fri 09 Dec, 2011 - 11:27 am 
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It will default to the Operator, but any command's permission can be changed using the /cmdset command (which is Admins only).

Code:
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }

:P


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PostPosted: Fri 09 Dec, 2011 - 1:33 pm 
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I see. can $warns be used by any rank?


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PostPosted: Fri 09 Dec, 2011 - 1:41 pm 
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Yes, it will return the number of warns for each user, unique to that user, similar to $blocks, and $deaths, etc.


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PostPosted: Tue 20 Dec, 2011 - 3:01 am 
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What will the /env command be used for? Making colorful guests :D?

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PostPosted: Tue 20 Dec, 2011 - 11:41 am 
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The environment command is used to change the textures, and sky, fog and cloud colours ingame. When doing this, a you'd need to redownload the map, and can do so by just typing /reveal.


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PostPosted: Tue 20 Dec, 2011 - 12:31 pm 
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Will /env only be shown for one person or everyone?


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PostPosted: Tue 20 Dec, 2011 - 5:26 pm 
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Everyone who joins the map, who has the WoM client, and allows custom textures.


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PostPosted: Wed 21 Dec, 2011 - 1:04 am 
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Oh, cos I thought that the wom would be a feature only 1 person can see and that person would be the person who typed the command, like /highlight.


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