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[ 23 posts ] |
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Zion Fox
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Posted: Sun 06 Nov, 2011 - 7:25 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Here's a list of the updates to HawkServ v67.6.0.0, with their level of completion :3 HawkServ Version 67.6.0.0 Changes:ADD: Warn system ADD: /warn command - used to give or remove warnings from players ADD: /warns command - used to view the current warnings for players ADD: $warns identifier used to return the number of warns a player has ADD: All files needed are downloaded when the server launches, if they don't exist ADD: $seen identifier used to return the date of the players last login ADD: $logins identifier used to return the total logins of the player ADD: Properties are now read differently, adding the ability to use WoM client features (texture packs, custom notifications) - wiki for info ADD: Allow other ranks to undo others for xxx seconds ADD: Properties feature for rank specific undo time ADD: Properties feature to allow x warns before autoban, and what type of ban to use ADD: /environment (with shortcut /env) for altering WoM environment settings ADD: Developers are now allowed to join full servers ADD: New function 'Player.GlobalMessageAdmins(string message);' for sending messages to admins ADD: New function 'Player.SendDetails(string type, string message);' to send wom details ADD: WoM notifications for player join/leave ADD: Console can now whisper to players with the @ prefix
FIX: Issue where /perbuild does not take effect with portals FIX: Issue with /museum deleting map backups FIX: Major crash when attempting to launch the executable without any other files FIX: Major issue where the blocks per session were being multiplied FIX: Single stairs/steps/slabs and dirt-grass now count for 1 block instead of 2 FIX: Disable physics active blocks from being used with /gun and /missile FIX: Added returns in the ban command to prevent errors FIX: Small issue of a mistyped character when unhiding someone else FIX: Spelling mistake in the help string for /spin FIX: Issue with using adminchat and whisper prefixes via console chat FIX: Wrongly formatted colour codes crashing clients FIX: /send now checks the player list and only sends messages to existing players FIX: Only Halfop+ are allowed to see hidden players in /players FIX: Empty lines being returned in console on /players FIX: Extra space between the Developers and the nicknames in /players FIX: Major issue where heartbeats to hawkserv.co.uk were not being formatted properly
CHANGE: "$first" identifier to "$join" - returns the players join date CHANGE: "To Ops" and "To Admins" colours now respect the group colours of the ranks CHANGE: Constant '+' prefix for developers instead of a title CHANGE: The 'Player.SetPrefix();' function now supports an additional optional string which is placed before the titleKey:
- Complete and working
- Not yet attempted
- Needs testing
- Needs fixing
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Zion Fox
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Posted: Wed 09 Nov, 2011 - 6:28 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Updated the status on a few of the changes, and added:
ADD: New function 'Player.GlobalMessageAdmins(string message);' for sending messages to admins FIX: Only Halfop+ are allowed to see hidden players in /players CHANGE: The 'Player.SetPrefix();' function now supports an additional optional string which is placed before the title REMOVE: Extra space between the Developers and the nicknames in /players
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Enderking
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Posted: Wed 09 Nov, 2011 - 10:29 pm |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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who will b able to use /warn?
_________________ Leader of the Might City of Varlos
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Zion Fox
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Posted: Thu 10 Nov, 2011 - 12:16 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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@Haza: I may even end up Livestreaming it again. @Floating: By default it will be set to HalfOps. From there it's entirely up to the server owner who gets to use the command.
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Enderking
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Posted: Thu 10 Nov, 2011 - 7:22 am |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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ok i was only wondering thanks zion
_________________ Leader of the Might City of Varlos
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Zion Fox
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Posted: Sat 26 Nov, 2011 - 4:25 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Completed and fixed a few of the issues, as well as adding some more:
ADD: $seen identifier used to return the date of the players last login ADD: $logins identifier used to return the total logins of the player
FIX: Issue where /perbuild does not take effect with portals FIX: /send now checks the player list and only sends messages to existing players FIX: Major issue where heartbeats to hawkserv.co.uk were not being formatted properly
CHANGE: "$first" identifier to "$join" - returns the players join date - done
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Zion Fox
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Posted: Mon 28 Nov, 2011 - 9:55 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Changed the status of a few features, as well as adding some more:
ADD: /environment command to allow users to change sky, cloud and fog colours ADD: New function 'Player.SendDetails(string type, string message);' to send wom details ADD: WoM notifications for player join/leave
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Zion Fox
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Posted: Fri 02 Dec, 2011 - 7:10 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Changed the version number to 67.6.0.0 due to the large update, and added a few fixes and additions:
ADD: Console can now whisper to players with the @ prefix FIX: Added returns in the ban command to prevent errors FIX: Small issue of a mistyped character when unhiding someone else
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Zion Fox
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Posted: Thu 08 Dec, 2011 - 8:04 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Added a few new things to make HawkServ's download footprint very small, at only 11KB.
ADD: All files needed are downloaded when the server launches, if they don't exist FIX: Major crash when attempting to launch the executable without any other files
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Hardscope
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Posted: Fri 09 Dec, 2011 - 1:38 am |
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Joined: Thu 21 Jul, 2011 - 5:36 pm Posts: 540 Location: Boston, Massachusetts, U.S.A
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I have a question about the "/warn" command. Will it be like in MCStorm (or probably in a lot of other server softwares) were a hop+ warns a player and after 3 warnings that player is kicked? Or how we use here, and that the command will just be for keeping track of warnings?
_________________
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Belgeran
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Posted: Fri 09 Dec, 2011 - 1:48 am |
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Joined: Thu 17 Feb, 2011 - 1:31 am Posts: 2301 Location: Colorado
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3rd /warn is an automatic ban ip, username, undo, and kick
_________________
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Zion Fox
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Posted: Fri 09 Dec, 2011 - 2:55 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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The /warn command will have multiple variables to it, example being '/warn del [name] [number/"all"]' and '/warn [name] [reason]'.
When a user reaches a certain amount of warns (configurable in the properties, defaults to 3), a variation of the /ban command (also configurable in the properties, defaults to /ban @) to remove the user. Regardless of which ban variation is used, the kick command will be supplied to remove them from the server.
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yellowyellow
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Posted: Fri 09 Dec, 2011 - 6:45 am |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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What rank is it reserved for? Because some people might abuse it to get somebody banned/
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Enderking
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Posted: Fri 09 Dec, 2011 - 7:35 am |
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Joined: Fri 21 Oct, 2011 - 8:13 pm Posts: 676 Location: In a galaxy far far away...
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halfop
_________________ Leader of the Might City of Varlos
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yellowyellow
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Posted: Fri 09 Dec, 2011 - 11:26 am |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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Zion Fox
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Posted: Fri 09 Dec, 2011 - 11:27 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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It will default to the Operator, but any command's permission can be changed using the /cmdset command (which is Admins only). Code: public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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yellowyellow
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Posted: Fri 09 Dec, 2011 - 1:33 pm |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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I see. can $warns be used by any rank?
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Zion Fox
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Posted: Fri 09 Dec, 2011 - 1:41 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Yes, it will return the number of warns for each user, unique to that user, similar to $blocks, and $deaths, etc.
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LeChosenOne
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Posted: Tue 20 Dec, 2011 - 3:01 am |
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Joined: Mon 10 Oct, 2011 - 2:47 am Posts: 384 Location: I live in an anananemone
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What will the /env command be used for? Making colorful guests ?
_________________ ~Ask not what your server can do for you. Ask what you can do for your server~
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Zion Fox
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Posted: Tue 20 Dec, 2011 - 11:41 am |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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The environment command is used to change the textures, and sky, fog and cloud colours ingame. When doing this, a you'd need to redownload the map, and can do so by just typing /reveal.
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yellowyellow
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Posted: Tue 20 Dec, 2011 - 12:31 pm |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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Will /env only be shown for one person or everyone?
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Zion Fox
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Posted: Tue 20 Dec, 2011 - 5:26 pm |
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Joined: Wed 15 Dec, 2010 - 9:06 am Posts: 1769 Location: Surrey, England
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Everyone who joins the map, who has the WoM client, and allows custom textures.
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yellowyellow
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Posted: Wed 21 Dec, 2011 - 1:04 am |
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Joined: Mon 13 Jun, 2011 - 5:41 am Posts: 973
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Oh, cos I thought that the wom would be a feature only 1 person can see and that person would be the person who typed the command, like /highlight.
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