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 Post subject: Salmon bug
PostPosted: Sat 10 Sep, 2011 - 2:56 am 
Agent
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Joined: Sat 16 Apr, 2011 - 7:44 pm
Posts: 396
Location: USA
We were on hazas map and had a water feature that haza had put some salmon in for us, when all of the sudden the salmons numbers started to multiply by themselves. This may not seem like a problem but if haza hadn't killed all the salmon they could have caused a physics shutdown. Can it be made to where mobs won't multiply but stay as the number of how many was put as the max for that time.

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 Post subject: Re: Salmon bug
PostPosted: Sat 10 Sep, 2011 - 12:02 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
AI blocks can hold the same space at the same time. You could for instance have 10 fish in 1 block, and when you move, those 10 separate. Those 10 need to be placed, originally, but I'll take a look into the code to see if it does multiply.


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 Post subject: Re: Salmon bug
PostPosted: Sat 10 Sep, 2011 - 10:10 pm 
Agent
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Joined: Sat 16 Apr, 2011 - 7:44 pm
Posts: 396
Location: USA
Oh ok.When we destroyed them all of the sudden an extra just showed up toward the top and Haza said he didn't place that many which is why I posted it here.

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