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 Post subject: /hide bug
PostPosted: Tue 22 Nov, 2011 - 11:05 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
I had redfox hide and we tried to find some flaws to find out if he was in the game and I found one

I used "/summon red"and it said "cannot summon someone of greater rank" giving the impression that he is still in the game. I didn't even use his full username so the code automatically jumped to the first name in the game as the command was used for.

This bug will be able to be used by others to see if hidden users are in the game. They will type (Let's use Rogiler for this experiment) "/summon Rog" and if a message saying "cannot summon someone of greater rank" comes up, then the user will know that the hidden user is still in the game.


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 Post subject: Re: /hide bug
PostPosted: Tue 22 Nov, 2011 - 12:01 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
It's not really a bug, since all features work correctly. This is more of a missing feature which just requires a simple statement to see if the user is hidden, however this statement would need to be inserted into all commands that interact with other people.

I can add this to 67.5.1.0 though, it's no big deal. :3


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 Post subject: Re: /hide bug
PostPosted: Tue 22 Nov, 2011 - 5:22 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
I didn't know where else to post this so i just posted it as a bug :P


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