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Circumventing perbuild
http://forums.hawkserv.co.uk/viewtopic.php?f=22&t=1005
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Author:  Deaf_Justice [ Fri 07 Oct, 2011 - 1:55 am ]
Post subject:  Circumventing perbuild

Perbuild is intented to keep certain ranks out and summon is set to only work within a map. A method of getting around that is to build a portal that connects two maps. Anyone who goes in the portal can get into any map regardless of the perbuild. I don't know if this is considered a bug, command abuse, or is an untouched issue, but it's there to be considered.

Is there a rule against building portals to maps with different perbuilds that I'm missing?

Author:  Belgeran [ Fri 07 Oct, 2011 - 3:52 am ]
Post subject:  Re: Circumventing perbuild

perbuild doesn't change what rank can come to a map that is pervisit, ops have /move, tp works between maps.

Author:  Deaf_Justice [ Fri 07 Oct, 2011 - 7:40 pm ]
Post subject:  Re: Circumventing perbuild

Sorry, I meant pervisit.

Author:  Belgeran [ Fri 07 Oct, 2011 - 11:01 pm ]
Post subject:  Re: Circumventing perbuild

anyone including guests or just builder+?
as guests are only allowed in guest or op maps if set so and builders can go anywhere

Author:  Deaf_Justice [ Fri 07 Oct, 2011 - 11:22 pm ]
Post subject:  Re: Circumventing perbuild

Anyone at all who is on the server. Including guests.

Author:  Belgeran [ Fri 07 Oct, 2011 - 11:23 pm ]
Post subject:  Re: Circumventing perbuild

hrm so it is guest+ luckily perbuild prevents them from building so as long as that works we are fine but will need to be fixed

Author:  Zion Fox [ Sat 08 Oct, 2011 - 10:42 am ]
Post subject:  Re: Circumventing perbuild

I'll add code into the portals to check a users rank against the levels visit permission. I'd consider this untouched since I got the code back in 67.1.2.

Author:  yellowyellow [ Sun 20 Nov, 2011 - 10:34 am ]
Post subject:  Re: Circumventing perbuild

The people making the portals know that they are breaking the rules by allowing guests to go into the world knowingly that they cannot visit. This should be taken seriously.

Author:  Sniper [ Sun 20 Nov, 2011 - 1:57 pm ]
Post subject:  Re: Circumventing perbuild

It's always been a rule for no portals in guest

Author:  yellowyellow [ Tue 22 Nov, 2011 - 9:11 am ]
Post subject:  Re: Circumventing perbuild

What?

Author:  Sniper [ Tue 22 Nov, 2011 - 2:33 pm ]
Post subject:  Re: Circumventing perbuild

The only way for a guest to get into another world is through a portal, but I don't know if they'd work in guest or not

Author:  Zion Fox [ Tue 22 Nov, 2011 - 2:41 pm ]
Post subject:  Re: Circumventing perbuild

Portals work anywhere.

Author:  Sniper [ Tue 22 Nov, 2011 - 8:19 pm ]
Post subject:  Re: Circumventing perbuild

Well whoever put portals in guest needs to know not to do that.

Author:  yellowyellow [ Wed 23 Nov, 2011 - 3:51 am ]
Post subject:  Re: Circumventing perbuild

Rog, mcguy and I use to always make portals linking our houses...
And I still use them when I make freefalls and skydecks

Author:  Sniper [ Sat 26 Nov, 2011 - 2:57 am ]
Post subject:  Re: Circumventing perbuild

I was just going off of what Ogara said to me

Author:  yellowyellow [ Sat 26 Nov, 2011 - 3:25 am ]
Post subject:  Re: Circumventing perbuild

If it does bother you that much, tell them to go back and if they refuse, kick them

Author:  Zion Fox [ Sat 26 Nov, 2011 - 9:12 am ]
Post subject:  Re: Circumventing perbuild

Looking at the code for this, the server specifically sets a variable to ignore the permission check in portals. This has since been disabled, so checks are now in place. I will add a properties button to change how it works in the update after next. ^^

Author:  Setsuna [ Tue 06 Dec, 2011 - 7:05 am ]
Post subject:  Re: Circumventing perbuild

I can see the problem here, it's pretty annoying when you have your map permission set to op and an architect sneaks up on you. I guess it's my own fault though, the portal was made by me for my time chamber backup. It would be nice if this could be fixed though.

edit: i didn't see zions post above mine :lol: It's definitely not fixed, as it just happened yesterday and the day before that.

Author:  Zion Fox [ Tue 06 Dec, 2011 - 8:01 am ]
Post subject:  Re: Circumventing perbuild

Well, I can tell you that it is 100% fixed, but it's not updated yet. :D

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