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 Post subject: Edit to /jail
PostPosted: Mon 20 Jun, 2011 - 1:17 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
To solve the problem of soon to be banned users escaping the jail, if jail could when jailing a user it will also do the /freeze command when doing /jail. or have the command just be /jail [name] freeze. Hopefully you know what i mean

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 Post subject: Re: Edit to /jail
PostPosted: Mon 20 Jun, 2011 - 7:51 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
The only problem with that is that some servers may not have a jail, so it'd just end up locking them in place, which could be in someones build, where they start complaining and wanting them to leave, but them being unable to.

Jailed users cannot perform any commands, and they cannot build or destroy anything, so them 'breaking out of jail' is no problem at all. However, I will be implimenting a /move [name] jail command (similar to /move [name] spawn) if the map has a jail point, for if users break out.


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 Post subject: Re: Edit to /jail
PostPosted: Mon 20 Jun, 2011 - 4:17 pm 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Yeah, but some people can still use noclip, even of it was removed on this server :/


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 Post subject: Re: Edit to /jail
PostPosted: Mon 20 Jun, 2011 - 4:33 pm 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
ah k i was just throwing that out there, and besides the op team is quick with the removal of griefers if i could say so myself

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