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 Post subject: /b
PostPosted: Wed 14 Dec, 2011 - 7:00 am 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
When someone does a cuboid and you try to "/b" the cuboid, it says "this block has not been modified since the map has been cleared". Could you implement a new feature that allows the username to come up on cuboids, auto text etc. when you "/b" them?


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 Post subject: Re: /b
PostPosted: Wed 14 Dec, 2011 - 1:03 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
It's just that everytime you see a cuboid, /write etc. "/b" never shows the user who created it. I just thought it might be good to show who constituted the cuboids etc.


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 Post subject: Re: /b
PostPosted: Wed 14 Dec, 2011 - 1:11 pm 
Builder

Joined: Sun 31 Jul, 2011 - 4:48 am
Posts: 317
It probably wouldn't work, since technically they never touched those blocks. However, if you hit the two corners where they placed blocks, it will show you who made the cuboid.

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 Post subject: Re: /b
PostPosted: Wed 14 Dec, 2011 - 1:16 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
Yeah thats what I do. But I was just wondering if it could be implemented :3


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 Post subject: Re: /b
PostPosted: Wed 14 Dec, 2011 - 2:34 pm 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Valid points have been shown, since the user doesn't actually create the blocks, no history is made for them.

I was thinking about searching the users' undo history, however there's currently a maximum of 300 stored undo files (there will be more in the next release) and searching through all of them can be very time consuming and resource hogging (opening and closing files takes memory D:).

With cuboids, there are 4 chances of getting the block that the user placed to create it (since they're created diagonally). Just use /about on corners of cuboids. Same goes for /line, and /megaboid. Spheroids can be a bit more difficult, but they still have the same 4 creation points, you just need to create a point to place a block which is equal to all 6 sides of the spheroid. (imagine the sphere inside a glass cage, which is its creation box, the same 4 points apply)

I will have a look into the creation of the cuboids, I may be able to add references during the creation of stuff like that, but it's still may add to the time and/or memory usage.


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 Post subject: Re: /b
PostPosted: Wed 14 Dec, 2011 - 2:50 pm 
Artisan
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Joined: Mon 13 Jun, 2011 - 5:41 am
Posts: 973
I see. Just thought that the suggestion might be helpful :D


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 Post subject: Re: /b
PostPosted: Thu 15 Dec, 2011 - 1:00 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
or just use highlight on any results you got just to make sure :P

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