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 Post subject: Suggestions for Hawkserv
PostPosted: Sun 13 Nov, 2011 - 3:06 am 
Agent

Joined: Tue 22 Feb, 2011 - 11:45 pm
Posts: 241
Location: Idk, wherever the cats live
I have three simple suggestions for Hawkserv.

1. /ban @/# lists who banned them. Example:
[Player] is now (kick)banned by ammar18!

2. /whois lists more information about the player. Example:
[title] $name has :
> > the rank of $rank
> > died $deaths times
> > modified $blocks blocks and 0 were changed
> since logging in.
> > time spent on server: 0 Days, 0 Hours, 0 Minutes, 1
> Seconds.
>> has a total of $money
> > been logged in for $time
> > first logged into the server on $first date
> > logged in 5 times, 0 of which ended in a kick.
> > 0/3 (0 awards

3. /mute [player] (seconds) to mute [player] for how many seconds. Example:
$name has been muted for 60 seconds by $player
If you just do "/mute [player]", it will mute them forever.

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PostPosted: Sun 13 Nov, 2011 - 1:24 pm 
Admin
User avatar

Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Some good ideas, with a few suggestions on my end. :D

1. The message of a player who banned them should only be displayed in opchat, and maybe console logging (although in the logs you see "$nick used /ban # player" before the ban takes place, so that's pretty obvious). This prevents someone from banning a user and their friend/brother/sister/pet cat have a rage at the person who banned them.

2. The only additions I see are the removal of the users join date, and comparing their join date to the current date to return a difference between then and now. This method will not reflect their time spent online, but only their time between today and the day they joined. For all we know they could have been offline for several months, but it wouldn't make any difference.

Without adding an extra variable, and extra timer to the server to count every second that a player has been online, this "time spent online" would not be accurate at all. It's a good idea for the future though, once the memory leaks have been closed, and the software gets more stable. :3

3. Haza has already made my suggestion already, and it seems like a good idea, although adding timers and whatnot can add to the strain of the server, especially if multiple people are muted at once.

I'll have a think about them all logically, and some of them may be implemented. :3


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PostPosted: Sun 13 Nov, 2011 - 4:00 pm 
Architect

Joined: Tue 21 Jun, 2011 - 3:12 pm
Posts: 25
good luck with all of them :mrgreen:


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PostPosted: Sun 13 Nov, 2011 - 8:25 pm 
Agent

Joined: Tue 22 Feb, 2011 - 11:45 pm
Posts: 241
Location: Idk, wherever the cats live
I also came up with a few more suggestions.
/middle - When you type it, it tells you to place two blocks. Between those two blocks, it finds the middle block, and turns it into air.
/physics 5 - A only-door physics. Its like no physics, but with doors. It can be useful for guest.

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PostPosted: Sun 13 Nov, 2011 - 9:14 pm 
Builder

Joined: Sun 31 Jul, 2011 - 4:48 am
Posts: 317
Starting to sound like what other soft-wares have XD

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