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 Post subject: circles v1
PostPosted: Wed 12 Oct, 2011 - 2:10 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
What i was working on before /i became unavailable for ops. Only reason why it wasn't in creative was that creative makes me lag a ton and building takes longer because of the lag. The center ring was going to be raised as well and possibly the 2 rings would be connected.
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PostPosted: Wed 12 Oct, 2011 - 2:21 am 
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Joined: Wed 15 Dec, 2010 - 9:06 am
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Location: Surrey, England
Looks good, but do try to bare in mind that I don't want to give ops the ability to give themselves an unlimited amount of items. I don't want it to be like 1.7.3 again where builds were illegitimately gained. Try taking some of iiMag's cobblestone from his public mineshaft near the spawn, and smelting it into stone, or glass from any desert, and smelting it into glass.

Also, Creative shouldn't lag. Try moving to another area, or increasing the fog (F3 menu and then F or via the Options menu).


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PostPosted: Wed 12 Oct, 2011 - 2:23 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
in creative it takes a while for blocks to be placed and deleted while in survival it takes very little time

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PostPosted: Wed 12 Oct, 2011 - 2:31 am 
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Have you tried since the update?


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PostPosted: Wed 12 Oct, 2011 - 2:33 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
there's still a bit of lag and i really don't want to have to go through the effort of clearing out a large area again (or making my own island)

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PostPosted: Wed 12 Oct, 2011 - 2:42 am 
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I'll see what I can do. :3


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PostPosted: Wed 12 Oct, 2011 - 2:54 am 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
cool :D if i absolutely have to i will build in creative though being able to work off of an almost done work is nice.
nvm i'm starting over in creative to not be a hindrance and i'll be able to add cooler stuff to it that way as well. It works out in the end i guess d:

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PostPosted: Wed 12 Oct, 2011 - 11:10 pm 
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Joined: Sat 20 Aug, 2011 - 1:21 pm
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Location: East Europe
creative just doesn;t fell like classic...


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PostPosted: Wed 12 Oct, 2011 - 11:38 pm 
Agent
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Agreed, nothing beats the Awesomness of Classic :)


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