It is currently Mon 06 May, 2024 - 12:12 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 2:37 pm 
Agent
User avatar

Joined: Fri 17 Dec, 2010 - 4:32 pm
Posts: 72
Location: Finland
Is it rigth to have godmode while member waht is giveng out by Haza? Server is survival, not creative. there is no sense if there is couple ppl with godmodes and going to caverns without taking dmg and looting everything without challenge?

I'm just rly thinking is this rigth or wrong to other ppl?

Survival is mean to survive with limited resources and health with hungerbar. its so stubid to have godmode in survival. Godmode should be only for admins and not for share. Thank you.

_________________
That's Apple's Mate

Image

Spoiler: show
Picture is not made by me.


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 3:23 pm 
Admin
User avatar

Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Only Administrators can give the /god command to themselves or whoever, and only Myself and Haza are administrators. God shouldn't be given out to anyone unless they're partaking in a very large scale build. Due to the plugin being very out of date, it will not protect against all damage, notably the 5 hearts damage when your food bar runs out (because there is no food bar according to the plugin).

Other than that, I apologise, but I cannot understand fully what you mean. If Haza grants invincibility to someone, I trust that he had a good reason for it (someone was abusing killing them now PVP is active) and I trust that he'll disable it when the time is right. :D


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 3:27 pm 
Agent
User avatar

Joined: Fri 17 Dec, 2010 - 4:32 pm
Posts: 72
Location: Finland
ok. but kinda unfair for other ppl Godmode without taking part of any very large building session. igloo and super_salainen is having godmode on without taking pat of very large building.

_________________
That's Apple's Mate

Image

Spoiler: show
Picture is not made by me.


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 4:42 pm 
Agent
User avatar

Joined: Tue 21 Jun, 2011 - 9:39 pm
Posts: 443
I just want to ask how my having god mode affects your game. Yes, I'm not building something huge, but I prefer building to fighting in minecraft.

_________________
I'm Igloosaurus, hear me rawr


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 4:44 pm 
Agent
User avatar

Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
^^ Same... Im the Creative type of Person, not Survival


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 5:27 pm 
Agent
User avatar

Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Yeah, I still have GodMode on...

(Dont you dare turn it OFF otherwise I'll take your Wolfies away!(And, burn your NPC Villages to the ground))


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 5:31 pm 
Agent
User avatar

Joined: Fri 17 Dec, 2010 - 4:32 pm
Posts: 72
Location: Finland
that explains the godmod for igloo and super_salainen. if you are creative persons why just do creative server or just go play singleplayer creative mod.

_________________
That's Apple's Mate

Image

Spoiler: show
Picture is not made by me.


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 5:41 pm 
Agent
User avatar

Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
^^ Agreed


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 5:45 pm 
Agent
User avatar

Joined: Tue 21 Jun, 2011 - 9:39 pm
Posts: 443
but then i cant talk with all you guys! D: thats half the fun of multiplayer server, along with checking out what others have made. I dont want to be a loner all by my self on a single player world :(

_________________
I'm Igloosaurus, hear me rawr


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Tue 20 Sep, 2011 - 6:26 pm 
Admin
User avatar

Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Yeah, the 1.8.1 server is a mirror of the 1.7.3 server just before the update, of course with a changed server executable. Any settings users had on the 1.7.3 server carried over (saved rebuilding ranks, and setting users' ranks again).

However...

Everyone's storage file will be deleted when the plugin gets updated. This is the Essentials plugin, and the file holds information like wheather you're muted, or have god mode, and your home locations, etc. Ranks will be restored when you join the server after the reset, and the reset will be announced.

I'll be introducing a few new ranks too, SuperOp for the current Sops, and maybe another rank between Member and Operator.


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Sun 09 Oct, 2011 - 2:20 pm 
Banned
User avatar

Joined: Tue 16 Aug, 2011 - 10:56 pm
Posts: 7
So basically you have permission to use godmod When you are building something big?


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Sun 09 Oct, 2011 - 7:33 pm 
Agent
User avatar

Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
Hopefully yes, because Im a Creative type of MC Player...


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Sun 09 Oct, 2011 - 8:10 pm 
Admin
User avatar

Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
Yeah, we have a creative map (/warp portal_room) which changes the gamemode to creative, invincibility and infinite blocks ftw, and a new inventory.


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Sun 09 Oct, 2011 - 9:53 pm 
Agent
User avatar

Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
I could build there :)


Top
  Offline Profile Send private message  
 
 Post subject: Re: Godmods in 1.8.1
PostPosted: Mon 10 Oct, 2011 - 7:33 pm 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
i already have :D i'm also making a cool thing in survival gonna take forever d:

_________________

Image


Image



Top
  Offline Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
© 2014 - Hawknet Computing Ltd - Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group