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 Post subject: Zombe's mod pack
PostPosted: Mon 05 Mar, 2012 - 9:23 pm 
Agent
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Joined: Sat 16 Apr, 2011 - 7:44 pm
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Location: USA
Does anyone have it and if so how exactly do you use the things it comes with. I tried to figure it out but I didn't understand how to use it.

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 Post subject: Re: Zombe's mod pack
PostPosted: Mon 05 Mar, 2012 - 10:12 pm 
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It should come with a configuration file which is included, or installed to the "mods" folder outside of minecraft.jar, but inside the Minecraft folder. This configuration file contains the features that will be active or inactive in the next instance of the game (game restarts are needed to take effect).

In the 1.1 version, there is a User Interface available by pressing F7 ingame. This allows you to alter the options of active features, but it does not allow you to activate, or deactivate the features from ingame. I am not really up to date with it, so I'm likely not the best person to ask about it, but I should expect that Zombe will update the pack to version 1.2 soon, if they haven't already.


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 Post subject: Re: Zombe's mod pack
PostPosted: Mon 05 Mar, 2012 - 11:19 pm 
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Joined: Thu 17 Feb, 2011 - 1:31 am
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Location: Colorado
zombes is updated to 1.2.3

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 Post subject: Re: Zombe's mod pack
PostPosted: Tue 06 Mar, 2012 - 2:22 am 
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Joined: Sat 16 Apr, 2011 - 7:44 pm
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Location: USA
Thanks.

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 Post subject: Re: Zombe's mod pack
PostPosted: Tue 06 Mar, 2012 - 7:46 am 
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Good, now i can re-re-re-install it xD

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