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 Post subject: Small map problems
PostPosted: Fri 07 Oct, 2011 - 7:33 pm 
Super Operator
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Joined: Thu 21 Jul, 2011 - 5:36 pm
Posts: 540
Location: Boston, Massachusetts, U.S.A
This somewhat goes with Waffle's post. I've shown some small but easy to fix map problems.Pay attention to the file comments. They explain where they are.


Attachments:
File comment: This one was taken in architect. It shows up in both builders, both architects, and possibly blockmasonists (the island it would be in was connected to another one, you would have to reload it to check)
screenshot_20111007142508.png
screenshot_20111007142508.png [ 378.02 KiB | Viewed 2764 times ]
File comment: This is a small area without water. Takes up the whole length of the island.
screenshot_20111007141317.png
screenshot_20111007141317.png [ 320.68 KiB | Viewed 2764 times ]
File comment: This one is in guest.It is 40 blocks long and 3 blocks height.
screenshot_20111007140509.png
screenshot_20111007140509.png [ 89.7 KiB | Viewed 2764 times ]

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 Post subject: Re: Small map problems
PostPosted: Fri 07 Oct, 2011 - 10:36 pm 
Agent

Joined: Thu 17 Feb, 2011 - 1:31 am
Posts: 2301
Location: Colorado
The only explanation i can provide is that is was done by someone using /z air walls. I'll be sure to check when I get on to see if I can get a further and better explanation towards what might have caused it.

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 Post subject: Re: Small map problems
PostPosted: Sat 08 Oct, 2011 - 12:23 am 
Super Operator
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Joined: Thu 21 Jul, 2011 - 5:36 pm
Posts: 540
Location: Boston, Massachusetts, U.S.A
Okay thanks.

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 Post subject: Re: Small map problems
PostPosted: Sat 08 Oct, 2011 - 10:38 am 
Admin
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1769
Location: Surrey, England
The water issue is common on fresh download maps. The water at the edge of the map is automatic, and sometimes it likes to glitch out.

Not sure about the other two images, however maps have had a lot of messing about with recently (new maps) and probably not checked to see that it was all right.


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