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 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 03 Mar, 2013 - 5:38 pm 

Replies: 37
Views: 35813


We could make riften full scale no problem, but markarth, not so much. With no mods, the mountains would be through the clouds, and so would the big building in the middle x3

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 03 Mar, 2013 - 1:09 am 

Replies: 37
Views: 35813


Riften is probably the best option, since it won't require any major terraforming, but i really like the way markarth looks. Should we have another poll?

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sat 02 Mar, 2013 - 5:34 pm 

Replies: 37
Views: 35813


Skyrim villages is the winner. Have we decided on which one to make?

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Thu 28 Feb, 2013 - 1:43 pm 

Replies: 37
Views: 35813


It just occurred to me I forgot to add the eiffel tower to the list, If anyone wants to vote for it or change their vote, just leave a reply saying so.

 Forum: General Discussion   Topic: Just saying good bye.

 Post subject: Re: Just saying good bye.
Posted: Thu 28 Feb, 2013 - 12:30 pm 

Replies: 7
Views: 5784


I'm sorry to hear that your leaving, but I do hope you'll come back to visit us.

It's been fun, the server won't be the same without you, but if this is how it has to be, goodbye and good luck.

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Wed 27 Feb, 2013 - 2:32 pm 

Replies: 37
Views: 35813


Poll added.

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Mon 25 Feb, 2013 - 7:09 pm 

Replies: 37
Views: 35813


I've never played the game, but the skyrim village idea seems a little too simple, aside from the castle (or what ever it is in the background), it just looks like a typical town you would see on an average minecraft server. But that's just me, please don't hate me D: I'll give this thread a day or ...

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Mon 25 Feb, 2013 - 3:00 pm 

Replies: 37
Views: 35813


If there are no more suggestions, shall i go ahead and add a poll?

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Mon 25 Feb, 2013 - 6:20 am 

Replies: 37
Views: 35813


I think it would look better without any kind of bubble, but the buildings need to be air tight of course.

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 24 Feb, 2013 - 9:30 pm 

Replies: 37
Views: 35813


I thought it looked familiar xD

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 24 Feb, 2013 - 5:59 am 

Replies: 37
Views: 35813


The closest thing i could find was this.
Spoiler: show
Image

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 24 Feb, 2013 - 5:32 am 

Replies: 37
Views: 35813


There are many different versions of atlantis, the picture i posted isn't necessarily the one we would build. I'm thinking we have a big building in the middle, surrounded by many smaller buildings connected by glass walk ways so players don't have to swim so far. Let me see if i can find a good pic...

 Forum: General Discussion   Topic: Community Project

 Post subject: Re: Community Project
Posted: Sun 24 Feb, 2013 - 3:26 am 

Replies: 37
Views: 35813


Atlantis anyone?
Spoiler: show
Image

 Forum: General Discussion   Topic: Community Project

 Post subject: Community Project
Posted: Sat 23 Feb, 2013 - 5:41 am 

Replies: 37
Views: 35813


We're considering starting a new community project if any of you are interested, but we need your ideas. It can be anything, from a giant mecha ,to a town or building from a movie or game, a famous landmark from the real world, or anything in between. Nothing too big though, no more star destroyers ...

 Forum: Suggestions   Topic: Plugin Suggestions

 Post subject: Re: Plugin Suggestions
Posted: Wed 20 Feb, 2013 - 4:50 am 

Replies: 51
Views: 44782


I checked on midibanks revival just for the heck of it, and it now lists vault as "optional". Could we possibly reconsider this plugin?

 Forum: Planned Events   Topic: Hawknet Civilization

 Post subject: Re: Hawknet Civilization
Posted: Thu 31 Jan, 2013 - 7:47 am 

Replies: 11
Views: 8111


3 sounds good. I can see this working with at least 9 people, 3 for each island. We should balance out the ops and admins though, to make it fair.

Also, are the names final? I think we should let the players on the islands choose their names. Thoughts?

 Forum: Planned Events   Topic: Hawknet Civilization

 Post subject: Re: Hawknet Civilization
Posted: Wed 30 Jan, 2013 - 5:52 am 

Replies: 11
Views: 8111


I hate to be negative, but i just can't see this working on our server. On a 32-64 player server, maybe, but i don't think we have enough active players to populate 5 cities. If we ever have an active community of at least 30 players or more that are on smp/tekkit regularly, then we could start doin...

 Forum: General Discussion   Topic: I'm back. For a while at least.

Posted: Thu 24 Jan, 2013 - 10:43 pm 

Replies: 24
Views: 17585


*looks at first post* Welcome back dmason :D *looks at the rest* ...

 Forum: General Discussion   Topic: Where are you *?

 Post subject: Re: Where are you *?
Posted: Fri 11 Jan, 2013 - 9:31 am 

Replies: 15
Views: 9388


Sorry I'm late, welcome back archae :3 As you've probably noticed, classic is slowly dying. I think most of our regulars have moved over to our smp and tekkit servers.

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Thu 10 Jan, 2013 - 5:13 am 

Replies: 253
Views: 143327


I've unstickied this topic for the same reason as the ideas topic, I don't think it's fair to have an inactive topic remain at the top of the list. With that said, I've not given up completely on this project, i just don't have the time to work on it right now. If anyone else would like to take over...

 Forum: Problems and Support   Topic: Name change

 Post subject: Re: Name change
Posted: Sun 06 Jan, 2013 - 5:18 am 

Replies: 1
Views: 2729


Is this on SMP or Tekkit? I tried both, but I'm pretty sure you have to be online for an op to change your name. An admin should be able to get it changed for you though. Also, i suggest if your going to let someone else use your account, explain the rules to them first. Or better yet, let them make...

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Sat 05 Jan, 2013 - 1:34 am 

Replies: 11
Views: 9809


Ikr? If you've not seen the anime, it was eventually retrofitted with a paddle and flippers and put into the water.
Image

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Mon 31 Dec, 2012 - 8:39 pm 

Replies: 11
Views: 9809


Walrus, you can work on it any time you want. If you'd like to try and make the cannons, that would be great :3 The dai-gurren is just east of the spawn, in fact you should be able to see it from the shore x3 I've been using this image for everything but the interior, this should give you a pretty g...

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Sat 29 Dec, 2012 - 5:03 am 

Replies: 11
Views: 9809


Millions of blocks and over a week later, I've finished the exterior (aside from the cannons and giant smokestack on the back). This is the only screenshot i managed to get, i kept getting errors when i tried to take one from the top of the build (something to do with extreme render distance maybe?)...

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Wed 19 Dec, 2012 - 8:27 am 

Replies: 11
Views: 9809


Ok, so i started building it, and its not nearly as massive as i thought it would be xD As it turns out, I've been making my mechs too big, and they only have to fit in the cargo bay. If i had to guess, it will be a 1:2 scale recreation of the original, which is still pretty big. It's big enough tha...

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Wed 19 Dec, 2012 - 3:56 am 

Replies: 11
Views: 9809


It will be on tekkit for sure. I'll find a good location and mark it off so we can start building, thanks guys :3

 Forum: General Discussion   Topic: Recruiting for massive Dai-Gurren build

Posted: Tue 18 Dec, 2012 - 12:23 pm 

Replies: 11
Views: 9809


For a long time now, I've wanted to build a full scale recreation of the dai-gurren from gurren lagann, but it would be absolutely massive and could take weeks to build it on my own. Here is a good example of the size of the dai gurren: http://3.bp.blogspot.com/_F7iHRBH0dlU/TUzK_yw85hI/AAAAAAAAAD0/6...

 Forum: General Discussion   Topic: Random complaint that doesn't belong here

Posted: Fri 19 Oct, 2012 - 10:56 pm 

Replies: 2
Views: 2359


Pffft, you think that's bad?
Image

The only other options where i live are satellite internet and 3g, and to top it off we probably pay double what you pay for 2mb download speeds. Frontier SUCKS :x

 Forum: General Discussion   Topic: Post a picture of yourself HERE!

Posted: Sun 30 Sep, 2012 - 5:19 am 

Replies: 135
Views: 84585


Here's a recent picture of me.
Image

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Sat 29 Sep, 2012 - 7:25 am 

Replies: 253
Views: 143327


I actually need 6 people for what I'm doing right now, so i guess it just depends on how active the server is. It seems like every time i log on, everyone starts leaving xD

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Mon 24 Sep, 2012 - 4:17 am 

Replies: 253
Views: 143327


Episode 1 R2 is out, this version has the new opening/ending, removed black frames, shortened kool aid man entry, shortened classroom scene, and improved audio levels. This is basically the way i intended it to look, let me know what you guys think.

 Forum: General Discussion   Topic: Hawk-Note Ideas

 Post subject: Re: Hawk-Note Ideas
Posted: Mon 24 Sep, 2012 - 12:21 am 

Replies: 22
Views: 10383


I don't think its fair to have this topic stickied any longer, the ideas topic hasn't been very useful. I won't delete the topic, but i have unstickied it for now.

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Sat 01 Sep, 2012 - 7:10 am 

Replies: 253
Views: 143327


Hey guys, I plan to start production of episode 2 in a few days, i know things have been slow, but the real world has kept me from working on this project. Right now I'm working on episode 1 r2, which will have the updated opening/ending, some new audio, and possibly new visuals for the disclaimer. ...

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Sun 12 Aug, 2012 - 6:57 pm 

Replies: 253
Views: 143327


Of course you do ^^

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Wed 01 Aug, 2012 - 7:18 am 

Replies: 349
Views: 221487


Happy birthday Red_Tower, hope you have a good one.

 Forum: Suggestions   Topic: Plugin Suggestions

 Post subject: Re: Plugin Suggestions
Posted: Tue 31 Jul, 2012 - 4:47 am 

Replies: 51
Views: 44782


I would also like to suggest midibanks-revival http://dev.bukkit.org/server-mods/midibanks/ This plugin can play midi files through note blocks. However, unless something has changed, this would require an admin to retrieve the midi file for you or have you send them the file. Possible uses would be...

 Forum: Suggestions   Topic: Plugin Suggestions

 Post subject: Re: Plugin Suggestions
Posted: Tue 31 Jul, 2012 - 3:56 am 

Replies: 51
Views: 44782


I would like to suggest RedstoneJukeboxTrig http://dev.bukkit.org/server-mods/redstonejukeboxtrig/ It's a simple plugin that enables you to activate jukeboxes through redstone, i think this would be a cool addition to things like stores and houses, where when you walk in music starts playing.

 Forum: General Discussion   Topic: Server Advertising

 Post subject: Re: Server Advertising
Posted: Thu 26 Jul, 2012 - 7:54 pm 

Replies: 10
Views: 5278


FYI I would get on classic if i could, my computer has been acting up for a while now and i crash when i try to join any classic server. As for advertising, I'm all for it, but as satan said we need to be careful where we advertise. Edit: Just tried to connect, it worked on the first try o-o... Look...

 Forum: General Discussion   Topic: Other games?

 Post subject: Re: Other games?
Posted: Tue 24 Jul, 2012 - 10:16 pm 

Replies: 48
Views: 37248


Forgive me for reviving an old topic, but have any of you tried ace of spades? It's a lot like minecraft, but with guns. It's also free to play, and i think a lot of you would like it. Check out http://www.ace-spades.com. I would love to see a hawknet AOS server if you guys like the game.

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Mon 02 Jul, 2012 - 12:40 am 

Replies: 349
Views: 221487


I just noticed the birthday wishes for me on page 2, but my birthday isn't until september... I must have reversed month and day D:
Image
Thanks anyway guys xD

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Thu 28 Jun, 2012 - 10:42 pm 

Replies: 253
Views: 143327


Very nice, thanks walrus :3

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Thu 28 Jun, 2012 - 4:07 am 

Replies: 253
Views: 143327


That's fine, i don't have to have them right this second. And any screens will be added later through editing, much like i did for the hawk-note preview.

 Forum: General Discussion   Topic: Hawk-Note Ideas

 Post subject: Re: Hawk-Note Ideas
Posted: Thu 28 Jun, 2012 - 3:45 am 

Replies: 22
Views: 10383


I'm having trouble finding an argument about cake, but i did find this Skip to 2:25 -rF7AqgMcFA I would rather not use audio from another death note parody, but i can't find anything else like it D: Using the original audio would be ideal, but with all the background noise in the icpo scene, sentenc...

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Thu 28 Jun, 2012 - 3:32 am 

Replies: 253
Views: 143327


Any progress walrus?

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Tue 26 Jun, 2012 - 8:58 pm 

Replies: 253
Views: 143327


If you can, yes :D

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Tue 26 Jun, 2012 - 7:00 am 

Replies: 253
Views: 143327


Yes definitely put white symbols on the cover. I cant think of anything but the enchantment table and book, but if you have any ideas for other objects let me know :3

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Mon 25 Jun, 2012 - 8:45 pm 

Replies: 253
Views: 143327


That would be great walrus, I'm no good with textures anyway xD

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Mon 25 Jun, 2012 - 12:40 am 

Replies: 253
Views: 143327


Here it is :3



The text placement on the last slide is off a little bit, but i was too lazy to render it again :p

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Sun 24 Jun, 2012 - 9:20 pm 

Replies: 253
Views: 143327


Naomi misora is a character i added a couple days ago to balance out the cast list, i also removed inactive users from the list. Your idea is brilliant btw :D I have a feeling the ending will be finished today...

 Forum: General Discussion   Topic: Hawk-Note (Youtube series)

Posted: Sun 24 Jun, 2012 - 4:54 am 

Replies: 253
Views: 143327


I actually meant the background for the last 2 slides, i can't just have text over a black screen T-T Also i forgot to add text to the last slide, but it will probably just be another "presented by hawknet computing" screen. Any ideas for the last 2 backgrounds? walrus: http://www.webopedi...
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