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 Forum: General Discussion   Topic: Random complaint that doesn't belong here

Posted: Sat 20 Oct, 2012 - 3:41 am 

Replies: 2
Views: 2368


And here I am, on 100Mbps downstream, and 10Mbps upstream. :3

 Forum: Problems and Support   Topic: Tekkit server problem

 Post subject: Re: Tekkit server problem
Posted: Mon 08 Oct, 2012 - 11:36 pm 

Replies: 2
Views: 3184


Inventory deletion is possible, it's all located in the level file, and yes, that's likely the cause.

Before 1.7.3, when giving yourself item 0 (air), it would crash your client, and keep throwing errors. I'll delete your inventory and user data, and you should be able to join fine now. ^^

 Forum: General Discussion   Topic: Hawknet's Tekkit Server (CURRENTLY WITHDRAWN)

Posted: Fri 05 Oct, 2012 - 11:10 am 

Replies: 0
Views: 8715


Please note that the Tekkit server is currently closed with no plans to resume the service. Other Admins are welcome to try and get it working but this fox is staying well out of the way. Hawknet now runs a Tekkit server, supporting Tekkit 3.1.2, running on base Minecraft 1.2.5. This server may con...

 Forum: Problems and Support   Topic: Welcome to Hawknet 'beta' (?)

Posted: Sat 22 Sep, 2012 - 8:06 pm 

Replies: 1
Views: 2877


Problem solved. Due to it being related to Essentials too, I just had to reload essentials for it to work.

Thanks for the heads up anyway. :3

 Forum: Suggestions   Topic: Mature Minecraft Server

 Post subject: Re: Mature Minecraft Server
Posted: Fri 21 Sep, 2012 - 9:28 pm 

Replies: 6
Views: 5958


We are now providing a mature server located at: http://forums.hawknetcomputing.co.uk/viewtopic.php?f=17&t=2216 Due to us providing it, and it being under our name, it does have it's own Terms and Conditions . By playing and visiting the services you agree to viewing mature content. As always, i...

 Forum: Suggestions   Topic: Mature Minecraft Server

 Post subject: Re: Mature Minecraft Server
Posted: Fri 21 Sep, 2012 - 12:21 pm 

Replies: 6
Views: 5958


What belgeran says is true.dat. When anyone joins the server, they will agree to a different set of Terms (Still agreeing the usual set) which also states that mature content is allowed. This includes but is not limited to: foul language, descriptions of mature nature, and mature visuals created by ...

 Forum: Hot Topics   Topic: ohhh quotes

 Post subject: Re: ohhh quotes
Posted: Wed 19 Sep, 2012 - 1:08 pm 

Replies: 82
Views: 53896


I logged on this afternoon to find a crafty experimenting with Coffee. o.o 12:48:44 [INFO] craftygirl2000 logged in... 12:48:48 [INFO] +~Cupcake: Haidur 12:48:49 [INFO] Fallen +tryplot: hello 12:48:55 [INFO] +~Cupcake: I just shoved a poptart into my face :D 12:49:08 [INFO] Fallen +tryplot: well ok ...

 Forum: Forum Games   Topic: Broken Ban Hammer Game

 Post subject: Re: Broken Ban Hammer Game
Posted: Wed 19 Sep, 2012 - 7:09 am 

Replies: 484
Views: 332874


XantosArt wrote:
Banned Zion for joining in the game just now.

Exception thrown: You lack in permission to ban developers.
Trace: cmd.Use('Ban', Player.this);

 Forum: Forum Games   Topic: Broken Ban Hammer Game

 Post subject: Re: Broken Ban Hammer Game
Posted: Tue 18 Sep, 2012 - 7:15 pm 

Replies: 484
Views: 332874


Exception thrown: You lack in permission to ban yourself.
Trace: cmd.Use('Ban', Player.this);

 Forum: Suggestions   Topic: Mature Minecraft Server

 Post subject: Re: Mature Minecraft Server
Posted: Tue 18 Sep, 2012 - 12:43 am 

Replies: 6
Views: 5958


It wouldn't cost us anything extra, and Terms would be agreed upon clearly stating that mature topics may be discussed, so under age users would do so entirely by their own will, protecting us as a company, and community.

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Mon 03 Sep, 2012 - 11:20 am 

Replies: 349
Views: 223961


Happy day of Birth Jazzi! :3

 Forum: Suggestions   Topic: tekkit server?

 Post subject: Re: tekkit server?
Posted: Sun 02 Sep, 2012 - 5:42 pm 

Replies: 17
Views: 12444


I will look into the available resources for Tekkit. Do bare in mind that we'd be waiting a lot longer than normal after each update if it gains popularity.

 Forum: General Discussion   Topic: Hawknet SMP - Behind the Scenes

Posted: Sat 01 Sep, 2012 - 1:47 am 

Replies: 2
Views: 4273


People have been asking about what goes on to make Hawknet SMP work the way it does. It's mostly just a decent computer, and a bunch of plugins for functionality. The computer that runs Hawknet SMP is a very high spec, gaming computer. It runs on an i7 2600K processor, which has 4 cores, and 8 threa...

 Forum: Planned Events   Topic: Faction Olympics Planning

Posted: Thu 30 Aug, 2012 - 10:55 pm 

Replies: 14
Views: 9297


Yep. :3

 Forum: Hot Topics   Topic: Kim Dotcom declares: 'MEGA will return'

Posted: Mon 27 Aug, 2012 - 7:29 pm 

Replies: 3
Views: 3901


Ogara has a valid point. I can just see a repeat of this happening in the future. Granted the FBI performed illegal actions now, but they'll learn, and do it the correct way next time.

 Forum: Problems and Support   Topic: Problem Teleporting

 Post subject: Re: Problem Teleporting
Posted: Sun 26 Aug, 2012 - 12:09 pm 

Replies: 6
Views: 5451


All I can say is try removing the mod. I am assuming it returns in game time and displays it. Hawknet SMP alters the speed of day time to make it 80% slower than normal, and it can usually take 20-30 seconds for a few seconds to pass in game. They might be conflicting, so I can suggest removing it, ...

 Forum: General Discussion   Topic: Short Inactivity.

 Post subject: Re: Short Inactivity.
Posted: Sun 26 Aug, 2012 - 2:31 am 

Replies: 2
Views: 2295


Enjoy your activities. We'll be waiting in fetal positions rocking back and forth from withdrawal until you return. :D

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Sun 26 Aug, 2012 - 2:30 am 

Replies: 349
Views: 223961


Happy belated birthday Satan! :D

Happy birthday Sniper! :D

 Forum: Problems and Support   Topic: Problem Teleporting

 Post subject: Re: Problem Teleporting
Posted: Sun 26 Aug, 2012 - 2:28 am 

Replies: 6
Views: 5451


Can you tell me what commands you were using at the time? Also, try holding TAB and checking your connection status too. Listing the other players on at the time, and if anything was happening would be beneficial to debugging. Unfortunately I've not experienced what you are, but then the server is l...

 Forum: Problems and Support   Topic: Classic wont work

 Post subject: Re: Classic wont work
Posted: Sat 25 Aug, 2012 - 4:14 pm 

Replies: 8
Views: 5822


Are you connecting via a searched for link, or via a bookmark which is possibly old?

 Forum: Suggestions   Topic: Serverside Texture Packs

Posted: Thu 23 Aug, 2012 - 7:22 am 

Replies: 6
Views: 5336


Zion Fox wrote:
There are a few requirements to this however.

  • All suggested texture packs must be of the default size. This is 16x16 pixels per block, or 256x256px per texture file.


I think someone forgot the first requirement. o.o

 Forum: Forum Games   Topic: The Ctrl + V game! :D

 Post subject: Re: The Ctrl + V game! :D
Posted: Wed 22 Aug, 2012 - 9:52 pm 

Replies: 81
Views: 57109


<!--[if IE 7]> <div style="width: 100%; height: 16px;">&nbsp;</div> <td id="ieseven"> <div id="pos" style="width: 992px;"> <div id="top" class="grad"></div> <div id="bottom" class="grad"></div> <div id="left&qu...

 Forum: Suggestions   Topic: Serverside Texture Packs

 Post subject: Serverside Texture Packs
Posted: Tue 21 Aug, 2012 - 10:32 pm 

Replies: 6
Views: 5336


Our fresh 1.3.2 server supports serverside texture packs. This means that the server can provide a texture pack for everyone to use should they choose to. How about we make some suggestions for potential texture packs to provide everyone? There are a few requirements to this however. ⋅ All...

 Forum: Forum Games   Topic: The Ctrl + V game! :D

 Post subject: Re: The Ctrl + V game! :D
Posted: Tue 21 Aug, 2012 - 12:38 pm 

Replies: 81
Views: 57109


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <meta name="description" content="Minecraft Server Sol...

 Forum: Suggestions   Topic: A new server mod

 Post subject: Re: A new server mod
Posted: Sun 19 Aug, 2012 - 6:54 pm 

Replies: 7
Views: 6375


Moved to the correct section, and yes, Xerox is correct. Due to the mod requiring both server and clients to use it to gain full effect, it can be used to gain an unfair advantage over those who don't have the mod installed.

 Forum: Suggestions   Topic: tekkit server?

 Post subject: Re: tekkit server?
Posted: Mon 13 Aug, 2012 - 8:29 pm 

Replies: 17
Views: 12444


PEX is compatible with any serverside mods, since it only gives or denies permission to commands.

 Forum: Tutorials   Topic: Downgrading Minecraft Without a Backup (Win.7)

Posted: Mon 13 Aug, 2012 - 3:43 am 

Replies: 2
Views: 3578


I'd like to point out that will only work under certain environments. I know for one that it will not work with me because I don't have this feature active.

Good tutorial otherwise. Good job. ^_^

 Forum: Suggestions   Topic: tekkit server?

 Post subject: Re: tekkit server?
Posted: Sat 11 Aug, 2012 - 4:36 am 

Replies: 17
Views: 12444


Well, the vote has another 11 days to run. Try to get as many people in the community who play SMP to cast their vote, and if it passes, we'll do a test run. Tekkit for both the client, and server, will need to be updated for 1.3.1, as well as the required plugins of Essentials, LogBlock, and LWC or...

 Forum: Showing Off   Topic: Xero

 Post subject: Re: Xero
Posted: Sat 11 Aug, 2012 - 3:53 am 

Replies: 24
Views: 15642


Updated my photographics to show how awesome my computar is. :>

 Forum: Showing Off   Topic: Xero

 Post subject: Re: Xero
Posted: Sat 11 Aug, 2012 - 1:18 am 

Replies: 24
Views: 15642


Image

I am the absolute bestest at editing photographics!

 Forum: Suggestions   Topic: Muting

 Post subject: Re: Muting
Posted: Sat 11 Aug, 2012 - 1:05 am 

Replies: 9
Views: 5953


Personally, I think that muting certain users can only cause to make the situation worse, especially if there aren't any ops on to contain the situation. Imagine a scenario where a user is becoming an annoyance, and an agent mutes them for 60 seconds. During that time, the user can launch an attack ...

 Forum: General Discussion   Topic: Save MineCraft Classic!

 Post subject: Re: Save MineCraft Classic!
Posted: Sat 11 Aug, 2012 - 12:49 am 

Replies: 8
Views: 6340


You'd be surprised at how much has changed with the Classic protocol during the past year. Most changes are unnoticed, but you can pick them out. A few months ago the method of connection was changed from a PHP function to a Javascript function. Although the transfer went well, a lot of admins could...

 Forum: General Discussion   Topic: Save MineCraft Classic!

 Post subject: Re: Save MineCraft Classic!
Posted: Thu 09 Aug, 2012 - 11:42 pm 

Replies: 8
Views: 6340


Or another Minecraft dedicated client. Also, LeChosen, I don't want to burst any bubbles, but if a company is spending more money to provide a service that isn't making money, it will be the first to be dropped. We should all be thankful that the Classic Protocol has been running for as long as it h...

 Forum: General Discussion   Topic: Save MineCraft Classic!

 Post subject: Re: Save MineCraft Classic!
Posted: Wed 08 Aug, 2012 - 6:44 pm 

Replies: 8
Views: 6340


I wonder how many more signatures they'll get if they didn't force people to use Twitter. I'd rather not use Twitter, but I'm more than happy to sign it. Also, we don't need anything from Minecraft.net to allow Minecraft Classic clients to connect to our server. The only thing Minecraft.net does, is...

 Forum: Suggestions   Topic: tekkit server?

 Post subject: Re: tekkit server?
Posted: Wed 08 Aug, 2012 - 12:01 pm 

Replies: 17
Views: 12444


Sounds painful, Upside-down walrus.

Opened a 14 day vote, please cast it. :3

 Forum: Planned Events   Topic: The Crown Conquest

 Post subject: Re: The Crown Conquest
Posted: Wed 08 Aug, 2012 - 12:00 pm 

Replies: 7
Views: 4711


Yeah. It pretty much just is King of the Hill, except the crown gives you the ability to traverse lava. I think a panicked hunt for rare items and holding your own against everyone else sounds like a generally good idea though. We could have our own built map for it made by the community (without ch...

 Forum: Planned Events   Topic: The Crown Conquest

 Post subject: The Crown Conquest
Posted: Tue 07 Aug, 2012 - 10:46 am 

Replies: 7
Views: 4711




Maybe something like this one day, except without internet famous Minecrafters? :3

 Forum: Planned Events   Topic: The Walls - PVP Map

 Post subject: Re: The Walls - PVP Map
Posted: Tue 07 Aug, 2012 - 10:41 am 

Replies: 20
Views: 12463


Do we have a map, or are we to build our own?

 Forum: Suggestions   Topic: Autorank

 Post subject: Re: Autorank
Posted: Sun 05 Aug, 2012 - 2:03 am 

Replies: 3
Views: 3067


It sounds interesting when put that way. I wouldn't be using an external editor to modify it though. The conditions could be stored in flatfile, and it would be based on group (possibly with a user based blacklist). Currently there isn't a variable which stores the players active online time, only d...

 Forum: Suggestions   Topic: Autorank

 Post subject: Re: Autorank
Posted: Thu 02 Aug, 2012 - 8:52 pm 

Replies: 3
Views: 3067


Could you elaborate on how one qualifies to be automatically ranked? What happens about demotions, or any other sort of punishment? I have thought of a system similar to this in the past (based on block count and time spend on the server), but it could be abused so much to gain ranks it didn't seem ...

 Forum: Suggestions   Topic: tekkit server?

 Post subject: Re: tekkit server?
Posted: Thu 02 Aug, 2012 - 4:20 pm 

Replies: 17
Views: 12444


It depends on how many actually want to play on a tekkit server, and weather they'll still visit the main server. Dedicating resources to a server that will become overused or underused is not really logical. D:

 Forum: General Discussion   Topic: I was wondering

 Post subject: Re: I was wondering
Posted: Thu 02 Aug, 2012 - 8:43 am 

Replies: 11
Views: 7067


Either, but the build will be taken into consideration more if it's built in Survival.

 Forum: Showing Off   Topic: XantosArt Showing Off

 Post subject: Re: XantosArt Showing Off
Posted: Thu 02 Aug, 2012 - 8:41 am 

Replies: 62
Views: 41720


Blending mode: Anything other than normal.

Looks good regardless.

 Forum: Planned Events   Topic: The Walls - PVP Map

 Post subject: Re: The Walls - PVP Map
Posted: Wed 01 Aug, 2012 - 9:37 pm 

Replies: 20
Views: 12463


I can't make it this Saturday, due to being at my brothers housewarming.

 Forum: Planned Events   Topic: The Walls - PVP Map

 Post subject: Re: The Walls - PVP Map
Posted: Wed 01 Aug, 2012 - 8:03 pm 

Replies: 20
Views: 12463


I'll play, but I suck at survival. :V

 Forum: Problems and Support   Topic: TnT Bugging

 Post subject: Re: TnT Bugging
Posted: Wed 01 Aug, 2012 - 11:47 am 

Replies: 2
Views: 2939


Indeed. TNT accessed via the Build menu (B default) is just like any other block. TNT via the /tnt command will place the TNT block, and then detonate it after 3-4 seconds, replacing blocks to air in a pattern around it.

 Forum: Suggestions   Topic: "The Walls" PVP

 Post subject: Re: "The Walls" PVP
Posted: Tue 31 Jul, 2012 - 5:34 pm 

Replies: 3
Views: 3978


Topic locked due to new, cleaner topic already been made. Post there if you want to partake in the event.

 Forum: Suggestions   Topic: Plugin Suggestions

 Post subject: Re: Plugin Suggestions
Posted: Tue 31 Jul, 2012 - 6:27 am 

Replies: 51
Views: 44934


Unfortunately, Midibanks-revival requires the plugin Vault, which we have no real need for with anything else. It requires the resoruces of two plugins, to make one work, and at the moment, it's not fully worth it. If the project is open source, do let me know, and I'll try to dabber inside it to ma...

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Fri 27 Jul, 2012 - 12:41 am 

Replies: 349
Views: 223961


Happy 13nd Hardscoping_King! First year of being a teen. :3

 Forum: General Discussion   Topic: I was wondering

 Post subject: Re: I was wondering
Posted: Thu 26 Jul, 2012 - 2:14 pm 

Replies: 11
Views: 7067


There are already a few builds in SMP which are of Architect quality, you can ask current architects for a tour of their builds.
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