It is currently Wed 15 May, 2024 - 3:16 pm

All times are UTC [ DST ]


Search found 1185 matches
Search these results:

Author Message

 Forum: General Discussion   Topic: What kind of Permit Test is this?!

Posted: Wed 15 May, 2013 - 3:38 pm 

Replies: 7
Views: 7050


If you supplied the answers given, I could probably tell you. Being a driver myself, it depends entirely on the car that you're driving. Modern cars have power steering (meaning you've got a system helping you move the steering rack in the car). Depending on how modern or feature rich the car is, th...

 Forum: General Discussion   Topic: Announcement regarding the Map Refresh for SMP 1.5.x

Posted: Sat 11 May, 2013 - 10:57 pm 

Replies: 16
Views: 12566


They legally cannot sell it, so no, you do not buy it. You do need the full version, and it is said that they'll be updating it to 1.5x Minecraft soon (which if anything is when I'd start the server).

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Sat 11 May, 2013 - 6:47 pm 

Replies: 349
Views: 227105


Happy Birthday Belgeran. :3

 Forum: General Discussion   Topic: Announcement regarding the Map Refresh for SMP 1.5.x

Posted: Sat 11 May, 2013 - 6:43 pm 

Replies: 16
Views: 12566


I do understand that it takes a very long time for plugins to be updated. When Bukkit and the plugins have updated, then we shall update. In the meantime, I've been looking into Feed The Beast, and may provide a server for that, (think Tekkit, except updated, and better). However, this may be a whi...

 Forum: General Discussion   Topic: Map downloads

 Post subject: Re: Map downloads
Posted: Tue 07 May, 2013 - 8:51 pm 

Replies: 4
Views: 4818


If and when the 1.5.x server gets updated, I will look into finding and putting up the old maps up for download.

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Sun 05 May, 2013 - 8:37 pm 

Replies: 349
Views: 227105


Thanks guys. :D

 Forum: General Discussion   Topic: Tekkit Server?

 Post subject: Re: Tekkit Server?
Posted: Sun 10 Mar, 2013 - 7:07 pm 

Replies: 3
Views: 4325


Railcraft decided to not compress its file properly during a shutdown, and it throws errors when it starts, and fails to properly fix itself (resulting in possible loss of the map). I personally have now given up on the server. Other admins are free to try to solve it (RDC supports file transfer thr...

 Forum: General Discussion   Topic: Announcement regarding the Map Refresh for SMP 1.5.x

Posted: Sun 10 Mar, 2013 - 7:02 pm 

Replies: 16
Views: 12566


It depends on the area claimed by the faction.

 Forum: Suggestions   Topic: Personal Spawnpoints

 Post subject: Re: Personal Spawnpoints
Posted: Tue 19 Feb, 2013 - 6:25 am 

Replies: 2
Views: 4112


Now, the issue we have here, is that this will seem to override the spawn for everyone, meaning there will be no such thing as "meet up at Spawn" any more since everyone's will be different.

I only skimmed over the plugin, though. Maybe some explanation is needed, or examples?

 Forum: General Discussion   Topic: Announcement regarding the Map Refresh for SMP 1.5.x

Posted: Fri 15 Feb, 2013 - 12:58 am 

Replies: 16
Views: 12566


Nope, and I have now added this to the list, thanks.

 Forum: General Discussion   Topic: Announcement regarding the Map Refresh for SMP 1.5.x

Posted: Thu 14 Feb, 2013 - 6:36 pm 

Replies: 16
Views: 12566


I need to clear a few things up, because it's starting to get out of hand. People are passing around false information, and it's causing a lot of confusion. In short: Yes , the SMP maps will be getting reset when 1.5.x is released and provided by us. Yes , a few select Faction Bases will be moved in...

 Forum: Problems and Support   Topic: Problems when trying to update

Posted: Sun 10 Feb, 2013 - 10:26 pm 

Replies: 2
Views: 3542


Maybe the Minecraft update servers are down?

 Forum: General Discussion   Topic: Hawknet Skyping

 Post subject: Re: Hawknet Skyping
Posted: Tue 05 Feb, 2013 - 3:25 pm 

Replies: 24
Views: 16038


Skype calls do not require the use of a webcam.

 Forum: General Discussion   Topic: Hawknet Skyping

 Post subject: Re: Hawknet Skyping
Posted: Sun 03 Feb, 2013 - 12:00 am 

Replies: 24
Views: 16038


I'm Forever Alone on Skype, no one ever talks to me unless they have a problem.

In fact, I've noticed that people don't talk to me unless they want something, be it information, or help. D:

 Forum: Problems and Support   Topic: World of Minecraft issues

 Post subject: World of Minecraft issues
Posted: Thu 31 Jan, 2013 - 4:29 am 

Replies: 1
Views: 3281


Many people have been reporting that WoM clients don't seem to be working anymore. Due to WoM being an unofficial minecraft client, we can't fully support it. If you fail to connect via the official method, through the website (minecraft.net), then report an issue. Otherwise, it's an issue with WoM,...

 Forum: General Discussion   Topic: Garry's Mod

 Post subject: Garry's Mod
Posted: Wed 30 Jan, 2013 - 10:24 pm 

Replies: 4
Views: 4198


I've been looking into providing a server for this cheap Steam game , and I am wondering what the community thinks about this. How many of you actually own the game, and/or would like to play on a Hawknet server if you get tired of Minecraft, or fancy creating things out of something other than bloc...

 Forum: Suggestions   Topic: Hawknet App

 Post subject: Re: Hawknet App
Posted: Tue 29 Jan, 2013 - 2:59 am 

Replies: 10
Views: 6585


I do have ideas for HawkServ, to perform as a webserver, and generating maps for each world, which web users can talk into. It'd work similarly to Dynmap, except on a lesser scale. This could also provide login features for Ops/Admins (using Operator Authentication) so they can manage the server wit...

 Forum: General Discussion   Topic: Where are you *?

 Post subject: Re: Where are you *?
Posted: Sat 26 Jan, 2013 - 11:13 pm 

Replies: 15
Views: 9491


Don't use "Resume", only use it after you successfully connected. Try connecting through the server list.

 Forum: Showing Off   Topic: Beginner 'Mouse Modding' :3

Posted: Fri 18 Jan, 2013 - 10:58 pm 

Replies: 25
Views: 20425


I have two mice, and one works on three axis. :3

 Forum: Problems and Support   Topic: Tekkit Map

 Post subject: Re: Tekkit Map
Posted: Fri 18 Jan, 2013 - 3:30 am 

Replies: 2
Views: 3200


Yes, the spawn area was griefed, and the map hasn't been updated recently. I will force a render the next time I am on, or an admin could do so using dynmap commands.

 Forum: General Discussion   Topic: Another internet problem.

Posted: Thu 17 Jan, 2013 - 6:54 pm 

Replies: 1
Views: 2504


Go with another ISP, or contact Citizens Advice.

 Forum: Suggestions   Topic: New Message?

 Post subject: Re: New Message?
Posted: Sun 06 Jan, 2013 - 4:55 am 

Replies: 1
Views: 1998


If anything, this needs to be the other way around. The SMP and Tekkit servers need to advertise Classic, to get members to join and play.

 Forum: Suggestions   Topic: /redo, /undo (added functions)

Posted: Fri 04 Jan, 2013 - 5:00 am 

Replies: 1
Views: 2642


Unfortunately, without consuming more file space, and such, each undo action is placed into a buffer. This buffer can be called with the /redo command, but the buffer only lasts once per user. If you /undo more, it overwrites that buffer and in turn, the actions last made. I will look for a solution...

 Forum: Suggestions   Topic: /restore list

 Post subject: Re: /restore list
Posted: Sat 29 Dec, 2012 - 12:02 pm 

Replies: 1
Views: 2038


I'll see what can be done. ^^

 Forum: Suggestions   Topic: Who's on?

 Post subject: Re: Who's on?
Posted: Sat 29 Dec, 2012 - 12:00 pm 

Replies: 3
Views: 3992


If you can figure a way that efficiently way of pulling the player data from each server, and get it into raw data that I can format, then it can be done, otherwise, it could become too difficult to get the data out of it.

 Forum: Problems and Support   Topic: Blocks of Concrete

 Post subject: Re: Blocks of Concrete
Posted: Thu 20 Dec, 2012 - 2:33 pm 

Replies: 3
Views: 3943


I found out the cause of this. It is because WorldAnchors and Concrete share the same block ID (different metadata, worldanchors being 214:0 and Concrete being 214:1). There is a plugin which restricts the placement of worldanchors, to 1 per player. This seems to have also effected Concrete (same bl...

 Forum: Problems and Support   Topic: Blocks of Concrete

 Post subject: Re: Blocks of Concrete
Posted: Thu 20 Dec, 2012 - 1:00 am 

Replies: 3
Views: 3943


I'm assuming this is within the Tekkit server? (I wish people would supply this first).

If so, tell me the block ID, and I'll check it against the disallowed blocks.

 Forum: General Discussion   Topic: Walrus is back

 Post subject: Re: Walrus is back
Posted: Tue 11 Dec, 2012 - 3:15 pm 

Replies: 5
Views: 4443


Hiya. :3

 Forum: Suggestions   Topic: here we go have some UNBELIVABLE SHADERS

Posted: Mon 26 Nov, 2012 - 2:45 pm 

Replies: 1
Views: 3134


No. External mods (Especially those not compatible with Tekkit and Forge) are not being supported on the server. I find it quite strange how I have to repeat myself over and over again when it comes to clientside and serverside mods. You're free to do with your client as you see fit, but we won't su...

 Forum: Suggestions   Topic: Can We has this D:>

 Post subject: Re: Can We has this D:>
Posted: Sun 25 Nov, 2012 - 4:54 am 

Replies: 4
Views: 4346


For the 1.4.4 server, maybe. For the Tekkit server, unless you find a 1.2.5 version, no. zion it cuts down on move time and enables people to build more advanced structures. My statement still stands. We may use it for the 1.4.4 server, but unless you find a 1.2.5 version for Tekkit, it will not be...

 Forum: Suggestions   Topic: Can We has this D:>

 Post subject: Re: Can We has this D:>
Posted: Sat 24 Nov, 2012 - 2:15 am 

Replies: 4
Views: 4346


For the 1.4.4 server, maybe. For the Tekkit server, unless you find a 1.2.5 version, no.

 Forum: Suggestions   Topic: Faction suggestion

 Post subject: Re: Faction suggestion
Posted: Thu 22 Nov, 2012 - 1:03 pm 

Replies: 11
Views: 7589


It'll more than likely only take a few hours, granted that everything is available, and working.

 Forum: Suggestions   Topic: Faction suggestion

 Post subject: Re: Faction suggestion
Posted: Wed 21 Nov, 2012 - 1:35 am 

Replies: 11
Views: 7589


Due to absolutely no one being on the regular SMP server for quite some time, all factions were automatically deleted, except for the permanent ones. I shall however set the faction creation to Architect next time I get a good connection to it. :U I hope you kept mine, I dont want to have to log in...

 Forum: Suggestions   Topic: Faction suggestion

 Post subject: Re: Faction suggestion
Posted: Tue 20 Nov, 2012 - 2:05 pm 

Replies: 11
Views: 7589


Due to absolutely no one being on the regular SMP server for quite some time, all factions were automatically deleted, except for the permanent ones. I shall however set the faction creation to Architect next time I get a good connection to it.

 Forum: General Discussion   Topic: THEY SAID THEY COULD KEEP ME DOWN >:U

Posted: Tue 20 Nov, 2012 - 2:03 pm 

Replies: 2
Views: 4036


Funny you say that, because back in the day I used WINE to run Steam, and Valve games, and they ran perfectly well on the hardware given to them.

Get a better version. :P

 Forum: General Discussion   Topic: THEY SAID THEY COULD KEEP ME DOWN >:U

Posted: Thu 15 Nov, 2012 - 2:00 pm 

Replies: 2
Views: 4036


WINE is better. :P

 Forum: General Discussion   Topic: Announcement regarding Tekkit Inventories

Posted: Thu 08 Nov, 2012 - 11:45 am 

Replies: 9
Views: 8273


You're missing the point, Dark. I'm only providing the Tekkit server based off the premise that people would join all servers equally, and this has proven to be untrue. I do however blame the 1.4.x update, not peoples preference.

 Forum: General Discussion   Topic: Announcement regarding Tekkit Inventories

Posted: Thu 08 Nov, 2012 - 12:34 am 

Replies: 9
Views: 8273


I would say it depends on your definition of community. A total of 58,857 (as of today) individual players have joined the Classic server at least once. A total of 332 players have joined the regular Vanilla SMP Server from since we have been running the LogBlock plugin (March, 2012). A total of 50 ...

 Forum: Suggestions   Topic: CCTV PLugin

 Post subject: Re: CCTV PLugin
Posted: Wed 07 Nov, 2012 - 12:30 am 

Replies: 2
Views: 3587


It also looks really really intensive, considering it constantly updates your position multiple times per second, which makes the entire system unstable, and a massive memory, processor, and network hog. It's good as a showcase to show that it's possible, but it's not good in a practical sense. Henc...

 Forum: General Discussion   Topic: Announcement regarding Tekkit Inventories

Posted: Tue 06 Nov, 2012 - 3:13 pm 

Replies: 9
Views: 8273


To try to promote the stability of the Tekkit SMP server, all player inventories will be purged (but backed up). Certain players chosen at random (so it seems) crash the server when they log on. This is another experiement to try to make the Tekkit server more stable. The purge will happen on Thursd...

 Forum: General Discussion   Topic: Deaf's Proof Of DOOMDEDED

Posted: Sat 03 Nov, 2012 - 7:40 pm 

Replies: 3
Views: 4708


I don't get it.

 Forum: Problems and Support   Topic: Unable to Log into Tekkit Server

Posted: Fri 02 Nov, 2012 - 8:30 pm 

Replies: 5
Views: 4591


Satan took the words out of my mouth. After a little testing, I found out that the explosion caused by the Gem Armour is not traceable (Server calls internal functions which logging plugins don't hook, and so don't record). That is the primary reason for disabling it. Various other parts (like light...

 Forum: Problems and Support   Topic: Unable to Log into Tekkit Server

Posted: Wed 31 Oct, 2012 - 7:37 pm 

Replies: 5
Views: 4591


Kit is in the process of moving his factory, should it should reduce load on your end. The server doesn't complain, so unfortunately it's down to the client's and their machine's power, not our server. And yes, Kit wears RM Armour. All Gem Armour is replaced with Air, and it's not accessible from ch...

 Forum: Problems and Support   Topic: Unable to Log into Tekkit Server

Posted: Wed 31 Oct, 2012 - 7:58 am 

Replies: 5
Views: 4591


Any error messages given?

 Forum: Suggestions   Topic: Unshielded Factory Rule, Flands Modpack, and more

Posted: Wed 31 Oct, 2012 - 12:27 am 

Replies: 1
Views: 3526


1) As Deaf stated, lag inducing builds aren't allowed, but factories are. Granted they shouldn't be so close together, but Kitainian is moving his further away, so that should resolve this issue. 2) Again, as Deaf said, you shouldn't wander into other peoples builds uninvited, which is why invisible...

 Forum: Problems and Support   Topic: Getting Kicked While On Tekkit Sever

Posted: Tue 30 Oct, 2012 - 8:58 pm 

Replies: 7
Views: 5248


Gem armour has now been disabled, so there's no two ways around it. You'll just have to rise for air, or remove the water.

 Forum: Problems and Support   Topic: Getting Kicked While On Tekkit Sever

Posted: Mon 29 Oct, 2012 - 11:54 pm 

Replies: 7
Views: 5248


Do you know what particular ability is active during the disconnect? It sounds like there could be some clientside memory or packet injection to keep health up when underwater, moving quickly, trying to make mobs move slowly, or making explosions. The server has anti-cheat built in, and considering ...

 Forum: Problems and Support   Topic: Getting Kicked While On Tekkit Sever

Posted: Mon 29 Oct, 2012 - 9:37 pm 

Replies: 7
Views: 5248


List the abilities gained from the armour set.

 Forum: Problems and Support   Topic: Getting Kicked While On Tekkit Sever

Posted: Mon 29 Oct, 2012 - 8:22 am 

Replies: 7
Views: 5248


Be more descriptive, please.

 Forum: Problems and Support   Topic: Redpower timer

 Post subject: Re: Redpower timer
Posted: Wed 24 Oct, 2012 - 11:57 pm 

Replies: 1
Views: 3135


Unless Tekkit experts respond, I don't think any of us know the cause or how to resolve this. D:

Kitainian may be the best person to ask, but I don't think he visits these forums. Otherwise, it might be an idea to post in another forums specific to Tekkit.
Sort by:  
Page 4 of 24 [ Search found 1185 matches ]


All times are UTC [ DST ]


Jump to:  
cron
© 2014 - Hawknet Computing Ltd - Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group