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 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Wed 03 Dec, 2014 - 10:21 pm 

Replies: 15
Views: 12883


For entertainment's sake, it would be possible to use a sharing program like TeamViewer to enable several portable computers to access the processors of more powerful hardware stored elsewhere. The only thing the player would need is a strong Wi-fi connection, the sharing program, and minimal graphi...

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Tue 02 Dec, 2014 - 5:31 pm 

Replies: 15
Views: 12883


I assume there is no way to host it such that the server takes the bulk of the users RAM requirements? My new system could run it without blinking, but it's a work machine, so I wouldn't use it for gaming often. Being able to play from a laptop is a large selling point for me.

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Sun 30 Nov, 2014 - 8:58 pm 

Replies: 15
Views: 12883


I've been totally absent for an extensive period of time due to studies, but encouraging a community to congregate in a single map seems like it would be more valuable than hosting two maps in parallel. It's hard not to get invested with a project and stick with a single map, which probably results ...

 Forum: Forum Games   Topic: Let's count to 1000

 Post subject: Re: Let's count to 1000
Posted: Sat 08 Nov, 2014 - 9:36 pm 

Replies: 634
Views: 420650


536

 Forum: General Discussion   Topic: Crying myself to sleep at night

Posted: Wed 18 Sep, 2013 - 4:49 am 

Replies: 0
Views: 7964


The reason I cry myself to sleep at night in the absence of World edit and a good texture pack:

http://imgur.com/gallery/Jem23

 Forum: General Discussion   Topic: Idlefest

 Post subject: Re: Idlefest
Posted: Mon 16 Sep, 2013 - 3:13 am 

Replies: 2
Views: 3753


Officially back at my computer, just need to wind down and relearn to eat city food.

 Forum: Denied   Topic: Deaf_Justice's Operator Application

Posted: Mon 16 Sep, 2013 - 2:47 am 

Replies: 1
Views: 2411


Username on Minecraft: Deaf_Justice Age: 22 Rank at Hawknet Freebuild: Engineer Rough estimate of your time there so far: Just shy of 2 years What Timezone Are you in?: Pacific Standard (West Coast, USA) Your Location: (Nothing more than country is required but you can be as specific as you like): W...

 Forum: General Discussion   Topic: Idlefest

 Post subject: Idlefest
Posted: Tue 03 Sep, 2013 - 8:15 am 

Replies: 2
Views: 3753


I'll be walking across my state as part of a death penalty awareness campaign, so odds are you will see me idled on SMP for as little as a week and as much as 3 weeks. I'll be using my phone to keep myself from timing out, but won't be able to effectively talk or move. I may comment once or twice fr...

 Forum: Suggestions   Topic: Enchantry Solution

 Post subject: Enchantry Solution
Posted: Sun 18 Aug, 2013 - 6:57 pm 

Replies: 0
Views: 7646


It appears that enchantments are stored in with data that is currently irretrievable by bukkit, but there is already an alternative available,

http://dev.bukkit.org/bukkit-plugins/enchantshops/

An additional sign shop system for enchantments specifically.

 Forum: Suggestions   Topic: Export Market

 Post subject: Re: Export Market
Posted: Sat 17 Aug, 2013 - 5:41 pm 

Replies: 3
Views: 4637


That sounds perfect and the bulk discount is a great idea as well. It would be difficult to enforce though, since shops will trade in as little as the user can afford, so someone who can only afford 10 blocks can do so at the discounted rate. Is that something that could be manually adjusted?

 Forum: Suggestions   Topic: Export Market

 Post subject: Export Market
Posted: Fri 16 Aug, 2013 - 7:38 pm 

Replies: 3
Views: 4637


Proposition: Export Market Details: The Export Market would function similarly to the shops at spawn, but contains a few stalls that exchange select goods in large quantities rather than a few at a time. These select goods would consist of items which can be produced en mass for the purpose of acqu...

 Forum: Suggestions   Topic: Can We has this D:>

 Post subject: Re: Can We has this D:>
Posted: Mon 26 Nov, 2012 - 7:16 pm 

Replies: 4
Views: 4254


The elevator track, which is already integrated, can be designed to function similarly. It's more complicated to make work smoothly, but, since you're not opposed to advanced structures, complicated shouldn't be an issue.

 Forum: Suggestions   Topic: Faction suggestion

 Post subject: Re: Faction suggestion
Posted: Mon 19 Nov, 2012 - 8:39 pm 

Replies: 11
Views: 7486


I agree with the Arch+ proposition as a minimum rank for starting a faction. Anything less doesn't really show enough commitment or concern for quality to justify a faction.

 Forum: Suggestions   Topic: CCTV PLugin

 Post subject: Re: CCTV PLugin
Posted: Thu 08 Nov, 2012 - 4:24 am 

Replies: 2
Views: 3509


Personally the first link doesn't look very appealing to me. The second one would be fun, but since you can't use multiple cameras/monitors it loses a large amount of usage.

 Forum: General Discussion   Topic: Deaf's Proof Of DOOMDEDED

Posted: Sun 04 Nov, 2012 - 9:25 am 

Replies: 3
Views: 4595


Both Belg and Satan are correct. The Emerald ore represents a small chunk of the layer of Interdiction Torches that I had covering the floor of the factory. Belg was correct in stating that the image that Dark generously posted on my behalf is indeed, however appropriate at the time, presently unnec...

 Forum: Forum Games   Topic: The Ctrl + V game! :D

 Post subject: Re: The Ctrl + V game! :D
Posted: Sun 04 Nov, 2012 - 8:54 am 

Replies: 81
Views: 57004


Edit: Managed to end up in the wrong thread.

 Forum: Suggestions   Topic: Suggestion

 Post subject: Re: Suggestion
Posted: Thu 01 Nov, 2012 - 4:45 am 

Replies: 1
Views: 3151


The reason that your threads continues to be deleted is because this is an unnecessary posting. This issue is currently being worked on and figured out by people who are more understanding of the problem than we are. You want to see the "no lagging builds" policy more effectively enforced....

 Forum: Forum Games   Topic: Let's count to 1000

 Post subject: Re: Let's count to 1000
Posted: Wed 31 Oct, 2012 - 12:00 am 

Replies: 634
Views: 420650


三百六十六

 Forum: Suggestions   Topic: Unshielded Factory Rule, Flands Modpack, and more

Posted: Tue 30 Oct, 2012 - 11:51 pm 

Replies: 1
Views: 3432


There is technically already a rule in place for the first one. "No lag inducing contraptions" or some such. There just needs to be more strict enforcing. I don't see any reason to change the second. The point of an invisible zapper shield is to be invisible and zap. If you don't want to s...

 Forum: Problems and Support   Topic: Getting Kicked While On Tekkit Sever

Posted: Tue 30 Oct, 2012 - 11:46 pm 

Replies: 7
Views: 5137


I've never experienced any of Dark's problems with the gem armour previously, but it should be known that Quantum armor also provides an underwater breathing aspect, but I think it functions differently as the air bubbles still deplete, but instantly refill when empty.

 Forum: Problems and Support   Topic: Redpower timer

 Post subject: Redpower timer
Posted: Wed 24 Oct, 2012 - 3:08 am 

Replies: 1
Views: 3048


I'm attempting to build a relatively simple redpower contraption, but regardless of how long I set my timer for, so long as I set it over 6 seconds, it seems to cap itself at a 6 second interval. Anything less works fine, but anything from 6-1000 seconds sticks at 6.

 Forum: Suggestions   Topic: Mature Minecraft Server

 Post subject: Re: Mature Minecraft Server
Posted: Thu 20 Sep, 2012 - 8:01 am 

Replies: 6
Views: 5915


This is certainly something I wouldn't mind seeing, but how many of us are both over 18 and active enough to warrant a separate world?

 Forum: Forum Games   Topic: Game of CoDes

 Post subject: Re: Game of CoDes
Posted: Thu 06 Sep, 2012 - 2:35 am 

Replies: 336
Views: 247941


Purple Platypuses Play Pleasantly

FART

 Forum: Forum Games   Topic: Corrupt-A-Wish

 Post subject: Re: Corrupt-A-Wish
Posted: Wed 05 Sep, 2012 - 4:13 am 

Replies: 194
Views: 127563


Woo! I'm the Doctor!

Granted, but only because your brain has been fused to the inside of a cybernetic body which eliminates any semblance of emotion or free will.

I wish I could be stranded on a undiscovered island.

 Forum: Forum Games   Topic: Corrupt-A-Wish

 Post subject: Re: Corrupt-A-Wish
Posted: Wed 05 Sep, 2012 - 3:20 am 

Replies: 194
Views: 127563


Granted, but since you granted Xantos' wish for no sky, there is no air left to bend.

I wish I could control all of time and space

 Forum: Forum Games   Topic: Word Association Game

 Post subject: Re: Word Association Game
Posted: Tue 21 Aug, 2012 - 4:22 am 

Replies: 156
Views: 134152


gravity

 Forum: Forum Games   Topic: Never Ending Poem

 Post subject: Re: Never Ending Poem
Posted: Tue 21 Aug, 2012 - 12:36 am 

Replies: 10
Views: 7499


but stories have been told
of heroes tall, strong, and bold


I don't see anything that requires a Poem to have an ending.

 Forum: Forum Games   Topic: The true/false game (forum game)

Posted: Thu 16 Aug, 2012 - 2:41 am 

Replies: 1387
Views: 720773


FALSE

IS TERRIBLY AROUSED BY THAT NEWS?

 Forum: Forum Games   Topic: The true/false game (forum game)

Posted: Wed 15 Aug, 2012 - 10:18 pm 

Replies: 1387
Views: 720773


Absolutely true.

Likes to claim forgotten unattended items their house as their own personal property.

 Forum: Forum Games   Topic: The true/false game (forum game)

Posted: Wed 15 Aug, 2012 - 6:14 pm 

Replies: 1387
Views: 720773


If by doing you mean watching someone else do, then True

Can't wait for the next Dr. Who episode to come out!

 Forum: Forum Games   Topic: Let's count to 1000

 Post subject: Re: Let's count to 1000
Posted: Wed 15 Aug, 2012 - 4:22 am 

Replies: 634
Views: 420650


298

 Forum: Forum Games   Topic: The true/false game (forum game)

Posted: Wed 15 Aug, 2012 - 4:05 am 

Replies: 1387
Views: 720773


True

Has cleared their Web history within the last month.

 Forum: Suggestions   Topic: Minecraft Hunger Games

 Post subject: Re: Minecraft Hunger Games
Posted: Wed 18 Apr, 2012 - 7:38 pm 

Replies: 103
Views: 62971


I'd like to participate as either Tribute or map builder, or both depending on how large the map ends up being.

In either case, map builders will need access to creative mode if any serious work is expected to get done.

 Forum: General Discussion   Topic: HawknetMinor

 Post subject: Re: HawknetMinor
Posted: Mon 16 Apr, 2012 - 5:52 am 

Replies: 11
Views: 8945


Understandable, Although I wasn't imagining a secondary "Hawknet" server. Simply a server that Hawknet users would know about and be available for them to use while Hawknet was unavailable.

The title, HawknetMinor, was more of a functional description rather than a proper definition.

 Forum: Suggestions   Topic: Minecraft Hunger Games

 Post subject: Re: Minecraft Hunger Games
Posted: Sat 14 Apr, 2012 - 10:56 am 

Replies: 103
Views: 62971


Or as an alternative to shortening the time of play to accommodate sleep, players can instead carry a sign with them that they have to hide before signing off. If another player finds the sign, that can count as finding the player in their sleep and dispatching them accordingly by picking up the sig...

 Forum: General Discussion   Topic: HawknetMinor

 Post subject: Re: HawknetMinor
Posted: Sat 14 Apr, 2012 - 10:20 am 

Replies: 11
Views: 8945


I should figure out my steam information..... I haven't had steam in a couple years and dunno if I'll be able to get on again... As far as internet goes, I'm sitting pretty at 8 ping, 34mb Down, 34mb Up, so I think that'll cover it. Edit: Fortunately my memory pulled through and I'll be getting stea...

 Forum: General Discussion   Topic: HawknetMinor

 Post subject: Re: HawknetMinor
Posted: Sat 14 Apr, 2012 - 9:32 am 

Replies: 11
Views: 8945


Oh, those are surprisingly easy specs. I suppose I can just host servers on my laptop if necessary.

I'm sure you'll keep us updated to the best of your ability, but any kind of heads up would be great if we will end up losing connection to the website and server for more than a short (3 days) while.

 Forum: General Discussion   Topic: HawknetMinor

 Post subject: HawknetMinor
Posted: Sat 14 Apr, 2012 - 7:59 am 

Replies: 11
Views: 8945


In light of recent events and the anticipated downtime, I figure it wouldn't hurt to reach out and see if anyone has a computer strong enough to handle a small temporary server to serve as a gathering place until the inevitable Resurrection of Zion and County. I'm sure a number of us have considered...

 Forum: General Discussion   Topic: Congrats on return and promo Deaf

Posted: Sat 14 Apr, 2012 - 7:53 am 

Replies: 11
Views: 6380


Woah! Thanks! I totally missed this thread until now.

 Forum: General Discussion   Topic: Absence, return, rinse, repeat.

Posted: Sat 07 Apr, 2012 - 2:57 pm 

Replies: 2
Views: 2153


You may if you'd like. I certainly enjoy not losing my works due to a refresh.

 Forum: General Discussion   Topic: Absence, return, rinse, repeat.

Posted: Sat 07 Apr, 2012 - 11:35 am 

Replies: 2
Views: 2153


As some may have noticed, I had been gone for quite an extended amount of time unannounced and I'd like to apologize for that and fill in the details of my absence and current situation. On January 2nd I moved to Japan to attend a Japanese Language School and have been living here since. Due to my t...

 Forum: Suggestions   Topic: Capture the Flag

 Post subject: Re: Capture the Flag
Posted: Wed 26 Oct, 2011 - 6:11 am 

Replies: 1
Views: 1790


I had recommended team restricted air_switches which would allow automated doors around spawns and other team specific zones while guns are active.

 Forum: Suggestions   Topic: tdoor_air

 Post subject: Re: tdoor_air
Posted: Sun 16 Oct, 2011 - 5:04 pm 

Replies: 6
Views: 4439


Yeah, zombie triggered traps would give an extra flair for things, but my tdoor trap worked very well in Red's map. The only catch is that the players have to trigger it themselves.

 Forum: Suggestions   Topic: Death Spawn

 Post subject: Re: Death Spawn
Posted: Sat 15 Oct, 2011 - 7:14 pm 

Replies: 13
Views: 6379


I like the idea, especially for gun games. I built a spleef arena, but I used portals instead of killer liquid to achieve the same effect. A death spawn would be more convenient.

 Forum: Suggestions   Topic: tdoor_air

 Post subject: Re: tdoor_air
Posted: Sat 15 Oct, 2011 - 5:44 pm 

Replies: 6
Views: 4439


It's an interesting thought, but I feel as though they can't. The Zombie block simply replaces the air block temporarily, right? Whereas users pass through blocks without changing the block space itself. Also tdoors can only be activated by other doors, not by being passed through as far as I'm aware.

 Forum: Showing Off   Topic: Deaf's Build Gallery

 Post subject: Re: Deaf's Build Gallery
Posted: Sat 15 Oct, 2011 - 5:35 pm 

Replies: 10
Views: 4938


I absolutely agree with you Zion, I call it my server because it's where I used to build, not because it belonged to me. I built that to train operators who had been promoted before me in order to try to reestablish some sort of consistancy. Usually none of the higher up we're capable of teaching an...

 Forum: Showing Off   Topic: Deaf's Build Gallery

 Post subject: Re: Deaf's Build Gallery
Posted: Fri 14 Oct, 2011 - 6:11 am 

Replies: 10
Views: 4938


I could host mine as images, but I figured this would just be easier for people. If you'd like me to make them images, I can. There aren't any ads associated with these links as far as I'm aware.

 Forum: Hot Topics   Topic: RAF speeding again...

 Post subject: Re: RAF speeding again...
Posted: Thu 13 Oct, 2011 - 4:46 pm 

Replies: 6
Views: 4687


Hah, that should shut them up.

 Forum: General Discussion   Topic: Congratulations Rogiler!

 Post subject: Congratulations Rogiler!
Posted: Thu 13 Oct, 2011 - 5:58 am 

Replies: 11
Views: 4260


Congratulations to Rogiler for his promotion to ADMIN!

 Forum: Hot Topics   Topic: Best. Cat. Ever.

 Post subject: Re: Best. Cat. Ever.
Posted: Thu 13 Oct, 2011 - 1:49 am 

Replies: 11
Views: 7399


Adjusted it.
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