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 Forum: Problems and Support   Topic: Furom Chat box

 Post subject: Re: Furom Chat box
Posted: Thu 01 Sep, 2011 - 6:57 pm 

Replies: 3
Views: 3092


Both KsiSnper and I have the same issue Gara, and I personally have not been able to use it for 2 days now. I think its a server-side problem.

 Forum: General Discussion   Topic: Just because it was funny to see their reactions:

Posted: Thu 01 Sep, 2011 - 9:17 am 

Replies: 3
Views: 2295


But does creating the nether in classic make up for that?
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 Forum: General Discussion   Topic: Just because it was funny to see their reactions:

Posted: Thu 01 Sep, 2011 - 7:55 am 

Replies: 3
Views: 2295


I griefed main island in guest...
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 Forum: Problems and Support   Topic: Air Doors

 Post subject: Re: Air Doors
Posted: Thu 01 Sep, 2011 - 7:14 am 

Replies: 2
Views: 2800


I first tried it in builder (physics were disabled), but then I went to blockmason. The physics were working fine, but the seem to automatically trigger when I place them.

 Forum: Bug Reports   Topic: Block Count

 Post subject: Re: Block Count
Posted: Thu 01 Sep, 2011 - 6:41 am 

Replies: 8
Views: 5583


Zion, it sounds like you have a doubled up variable there. it sounds like your "total blocks" variable is updated every time a user modifies a block, as is the "in this session" variable. but in addition to directly adding the amount to your "total blocks", it sounds li...

 Forum: Problems and Support   Topic: Air Doors

 Post subject: Air Doors
Posted: Thu 01 Sep, 2011 - 6:23 am 

Replies: 2
Views: 2800


I've noticed recently that you can place door_air's. the problem is that as soon as they are placed, they activate, and then turn into normal tree doors. I was wondering if this was an inherent problem with the way doors are coded, or if it could be easily fixed. If its the latter, can you do it? XD

 Forum: Community Project   Topic: Community Project Discussion

Posted: Tue 30 Aug, 2011 - 11:42 pm 

Replies: 27
Views: 14321


Hmm, maybe the city can be the community project once 1.8's creative mode is out and hopefully implemented...

 Forum: General Discussion   Topic: 1.8 A discussion of Hunger

Posted: Tue 30 Aug, 2011 - 11:34 pm 

Replies: 12
Views: 5555


I'm almost with warpuppy, but what I've heard so far, it should be generated by new chunks. Sort of like pumpkins in...1.3? Anyways, they should be generated in all chunks created after the server updates to 1.8.

 Forum: Hot Topics   Topic: Life - Does it really exist?

Posted: Tue 30 Aug, 2011 - 8:53 pm 

Replies: 110
Views: 68352


I did, but I was half asleep at the time.

 Forum: General Discussion   Topic: 1.8 A discussion of Hunger

 Post subject: 1.8 A discussion of Hunger
Posted: Tue 30 Aug, 2011 - 7:34 pm 

Replies: 12
Views: 5555


With 1.8 coming out in a couple of weeks (despite the trolls) I thought I would check out the features. Landscaping. The idea of new landscapes is pretty cool: rivers, chasms, new biomes all greatly improve the "realism" of the game. now places will be a lot more distinguishable. I have no...

 Forum: General Discussion   Topic: Project Gundam (finished)

Posted: Tue 30 Aug, 2011 - 5:04 pm 

Replies: 17
Views: 6619


Hmm, I feel really helpful. I JUST now found this topic, and red's already basically done. X(

 Forum: General Discussion   Topic: Happy Birthday deebeejay!

Posted: Tue 30 Aug, 2011 - 4:56 pm 

Replies: 3
Views: 2448


HAPPY BIRTHDAY DeeBeeJay!

P.S. Should we have a "Birthday" sub-forum?

 Forum: Hot Topics   Topic: Life - Does it really exist?

Posted: Tue 30 Aug, 2011 - 8:20 am 

Replies: 110
Views: 68352


Hmmm. Haza`s video interested me. I'd like to throw out a twist to that guy`s theory: what if there wasn't 9 levels, but rather 13. These cycles simply move too quickly for the Mayans to have predicted. If that is the case, then what follows concious co-creation? And what follows that? 0.o

 Forum: Hot Topics   Topic: Life - Does it really exist?

Posted: Tue 30 Aug, 2011 - 6:31 am 

Replies: 110
Views: 68352


Though I know I'm not the first to say this, I'm going to simplify my life and [42].

 Forum: General Discussion   Topic: Help please? :/

 Post subject: Re: Help please? :/
Posted: Tue 30 Aug, 2011 - 6:27 am 

Replies: 2
Views: 2276


^^What techy said. Worst case scenario, you just uninstall minecraft, redownload the file from minecraft.net, and start fresh.

 Forum: General Discussion   Topic: My 3D Fox ^^

 Post subject: Re: My 3D Fox ^^
Posted: Tue 30 Aug, 2011 - 6:25 am 

Replies: 8
Views: 3926


Ooo shiny. But I don't get why you started with a human's figure. You ARE a fox after all...

 Forum: Suggestions   Topic: /patrol

 Post subject: Re: /patrol
Posted: Sun 28 Aug, 2011 - 9:19 am 

Replies: 4
Views: 2765


Very nice. I find myself /tp'ing to every guest, in order, just so I can check for griefers. Maybe /patrol wouldn't be random, but instead take you to each guest in order. That type of command would be very handy. ^^

 Forum: Community Project   Topic: Images to help with the Build

Posted: Sat 27 Aug, 2011 - 6:15 pm 

Replies: 5
Views: 4817


Is it just me, or has this build come to a standstill?

 Forum: Suggestions   Topic: New Rank Hierarchy

 Post subject: Re: New Rank Hierarchy
Posted: Sat 27 Aug, 2011 - 7:29 am 

Replies: 29
Views: 18805


Commands are only removed from ranks when they have been abused. In the case of slap, it is very easy to grief other people by just spamming that command. Unfortunately, a few architects decided to abuse it and thus got the privilege taken away from the rest of you. Though I'm not arguing against a...

 Forum: General Discussion   Topic: Post a picture of yourself HERE!

Posted: Sat 27 Aug, 2011 - 7:15 am 

Replies: 135
Views: 84971


Haz, I've got a method. take a sledge hammer to your phone, and find the piece inside it that was storing the picture you need. Then shove that piece into one of your computer drives (it doesn't matter which one) and apply car jumper cables to start the transfer.

 Forum: Bug Reports   Topic: Block Count

 Post subject: Re: Block Count
Posted: Fri 26 Aug, 2011 - 7:42 am 

Replies: 8
Views: 5583


I've noticed this too. Every time you log out and log back in, the amount of blocks you modified on your last login is doubled. Basically this means that EVERYONE'S block count is double what it should be. I haven't reported this before because I haven't confirmed this before.

 Forum: Showing Off   Topic: Atlantis - New City

 Post subject: Re: Atlantis - New City
Posted: Fri 26 Aug, 2011 - 6:26 am 

Replies: 10
Views: 8178


Well OGara and Geran, feel free to help. ^^

 Forum: Showing Off   Topic: Atlantis - New City

 Post subject: Atlantis - New City
Posted: Thu 25 Aug, 2011 - 8:29 am 

Replies: 10
Views: 8178


I guess this really isn't "Showing Off," because i haven't made it yet. I've thrown together a proof of concept on classic, and plan to begin construction on beta soon, but its going to be an intense build (the city will be about twice as large as fort zion, and will need to be hollowed ou...

 Forum: Introductions   Topic: Igloosaurus's Intro

 Post subject: Re: Igloosaurus's Intro
Posted: Wed 24 Aug, 2011 - 5:54 am 

Replies: 16
Views: 6848


*cough* people keep using more than one word in between their coughs *cough*

 Forum: Suggestions   Topic: Beta Undo function?

 Post subject: Re: Beta Undo function?
Posted: Tue 23 Aug, 2011 - 6:41 am 

Replies: 7
Views: 4624


Ahh, I knew I couldn't have been the first to think that up. lol

 Forum: General Discussion   Topic: Hawknet Beta and our current internet provider.

Posted: Tue 23 Aug, 2011 - 2:26 am 

Replies: 14
Views: 6360


Please crafty, live. I don't like the alternative.

 Forum: Suggestions   Topic: Beta Undo function?

 Post subject: Re: Beta Undo function?
Posted: Tue 23 Aug, 2011 - 2:22 am 

Replies: 7
Views: 4624


The backups wouldn't save portions of the map, they would simply save the whole map. The undo function would copy/paste an area of the backed up map into the server based on the area defined by the user. I know that would be rather memory intensive, so it would take a LOT of harddrive space to imple...

 Forum: Suggestions   Topic: Beta Undo function?

 Post subject: Beta Undo function?
Posted: Tue 23 Aug, 2011 - 1:37 am 

Replies: 7
Views: 4624


Hey Zion, I've got a programming suggestion for you to implement in your copious spare time. XD I know that due to spreading fire, lava, water, and explosions, having an "undo" feature in beta is difficult to implement. I also know that Zion (not an insult to you) simply doesn't want to de...

 Forum: Suggestions   Topic: Suggestions for a Currency System

Posted: Sun 21 Aug, 2011 - 10:33 am 

Replies: 23
Views: 13871


My 2 cents worth is here! I like the buy plots idea, like Zion said, as well as the 1 money per min in game (or whatever the exact number would be). I also like the idea of competition winnings. It would promote more community interactions, besides on our community build (which seems to have come ne...

 Forum: Showing Off   Topic: Fox Wolf Reskin

 Post subject: Re: Fox Wolf Reskin
Posted: Sun 14 Aug, 2011 - 11:19 pm 

Replies: 34
Views: 18263


When I look at this thread I
Image

 Forum: Problems and Support   Topic: Banning and Undoing actions

Posted: Thu 04 Aug, 2011 - 6:19 pm 

Replies: 2
Views: 2527


I was referring to only guest, because finding griefers on any other map is extremely rare.

 Forum: Problems and Support   Topic: Banning and Undoing actions

 Post subject: Banning and Undoing actions
Posted: Mon 01 Aug, 2011 - 12:59 am 

Replies: 2
Views: 2527


Im not sure if this goes in Problems or Suggestions. When an op+ bans someone, they "undo" all of the actions that player did. However, if the player was griefing on guest, and guest gets reset before they are banned, the blocks the player removed are respawned when they get banned. This c...

 Forum: Community Project   Topic: Community Project Discussion

Posted: Mon 25 Jul, 2011 - 2:08 am 

Replies: 27
Views: 14321


How about a city. Full on, with residential areas, churches, theaters, businesses, airports, etc. Might end up looking pretty cool.

 Forum: Suggestions   Topic: Tab - User Display

 Post subject: Re: Tab - User Display
Posted: Mon 25 Jul, 2011 - 12:13 am 

Replies: 2
Views: 1998


Ahh well, it was worth a try.

 Forum: Suggestions   Topic: Tab - User Display

 Post subject: Tab - User Display
Posted: Sun 24 Jul, 2011 - 9:08 pm 

Replies: 2
Views: 1998


I don't know how much control you have over the Tab menu, but IF it were possible, I have two modification suggestions for the menu: 1) Player's rank appears (color the names) 2) Display who is AFK (something like "player1 <AFK>") 3) Some kind of highlight on the map owner Just some things...

 Forum: Denied   Topic: HumusTheWalls (app)

 Post subject: HumusTheWalls (app)
Posted: Sun 24 Jul, 2011 - 8:46 am 

Replies: 0
Views: 1930


Age: 18 (as of today :) ) Rank at Hawknet Freebuild: Architect Rough estimate of your time there so far: 5 days. What Timezone Are you in: Pacific Standard (+8) Your Location? (Nothing more than country is required but you can be as specific as you like): So-Cal Languages you speak? (Your native la...
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